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RE: Public Beta for Legends v1.7.0.15 now Available!

 
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RE: Public Beta for Legends v1.7.0.15 now Available! - 6/17/2012 1:14:26 AM   
Evrett


Posts: 142
Joined: 11/29/2011
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The next patch needs to put some attention to loading times...this game really take way to long to start up. Thanks

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(in reply to Falokis)
Post #: 31
RE: Public Beta for Legends v1.7.0.15 now Available! - 6/18/2012 2:01:28 AM   
Bebop Cola

 

Posts: 234
Joined: 5/9/2012
Status: offline
quote:

ORIGINAL: Andrew Loveridge
  • Fixed crash when using game editor to change development level on highly-developed planet (160+).

  • This appears to still exist, it's just been pushed out. Wekkarus planets with an underwater palace and access to one of the ultra-rare resources can be at 190% development. Attempting to use the editor on such a planet produces the same error.

    (in reply to Andrew Loveridge)
    Post #: 32
    RE: Public Beta for Legends v1.7.0.15 now Available! - 6/18/2012 10:29:13 PM   
    Gzu

     

    Posts: 14
    Joined: 11/27/2011
    Status: offline
    quote:

    ORIGINAL: Shark7


    quote:

    ORIGINAL: MartialDoctor


    quote:

    ORIGINAL: jlevans

    There was also some debate about whether the AI actually uses the adjusted policy files modified by players, when they are placed in the customization folder. Is it confirmed that this now occurs?


    Actually, I was starting to think this was an issue as well.


    Actually, I think there is little debate, it seems to be more of a fact.



    I made a serval tests. In my games, engine just apply one standard* policy for all the empires. No matter if i use customization folder or edit orginal data files.

    *standard = all set to normal/balanced/etc.

    < Message edited by Gzu -- 6/18/2012 10:32:10 PM >

    (in reply to Shark7)
    Post #: 33
    RE: Public Beta for Legends v1.7.0.15 now Available! - 6/24/2012 12:40:44 PM   
    apd1004


    Posts: 102
    Joined: 8/1/2006
    Status: offline
    Normally I stay away from betas because you basically have to re-customize everything from scratch. I decided I would give them a try a couple versions ago.

    One thing I've noticed with the betas is that automated construction ships have a bad habit of building the wrong type of research station at planets that have a bonus to one type of research. For instance, an AI construction ship will build an energy research station at a planet that gives a 13% bonus to weapons research.

    Not sure which beta I started seeing this occur, and I don't remember it being an issue with the non-beta versions although maybe I just never noticed it and assumed automated construction ships would match the research stations to the bonus.

    Cheers

    < Message edited by apd1004 -- 6/24/2012 12:51:02 PM >

    (in reply to Andrew Loveridge)
    Post #: 34
    RE: Public Beta for Legends v1.7.0.15 now Available! - 6/26/2012 8:26:56 PM   
    Master_of_Orion

     

    Posts: 12
    Joined: 11/14/2011
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    good new things in this beta!

    But the automation of the passenger ships is not good. Maybe it would be better to manage it manually. I think, perfect would be two options in the population screen of every colony - 1. migrate people from this colony; 2.migrate people to this colony

    < Message edited by Master_of_Orion -- 6/26/2012 8:27:17 PM >

    (in reply to apd1004)
    Post #: 35
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/10/2012 11:06:07 PM   
    Javaslinger

     

    Posts: 33
    Joined: 6/4/2010
    Status: offline
    Looks like 1.7.0.15 is no longer available in the members club. And the only official version is way back at 1.7.0.6 which I assume is about 9 generations older than the latest beta...

    Is there something new on the horizon imminently???

    (in reply to Master_of_Orion)
    Post #: 36
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/11/2012 7:53:35 AM   
    HectorOfTroy


    Posts: 303
    Joined: 1/9/2011
    Status: offline
    It's still there.

    (in reply to Javaslinger)
    Post #: 37
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/12/2012 11:58:03 AM   
    MartialDoctor


    Posts: 383
    Joined: 3/7/2011
    Status: offline
    Any ETA on when we can expect an official patch to be out?

    Thanks.

    (in reply to HectorOfTroy)
    Post #: 38
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/14/2012 5:30:45 PM   
    Simulation01


    Posts: 538
    Joined: 5/12/2010
    Status: offline
    +infinity to MartialDoctor

    _____________________________

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    (in reply to MartialDoctor)
    Post #: 39
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/18/2012 11:13:59 PM   
    Bleek


    Posts: 215
    Joined: 10/26/2011
    From: United Kingdom
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    How do these beta patches work, am I ok to stick to the official release or am I missing out and 'game changing' additions by not testing the beta patches?

    (in reply to Falokis)
    Post #: 40
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/19/2012 12:13:16 AM   
    WoodMan


    Posts: 1346
    Joined: 6/2/2010
    From: Ol' Blighty
    Status: offline
    Every time I start a new game I get the latest patch be it official or beta. The official patches are basically a culmination of many beta patches. I wouldn't say it is vital to get it right away, wait until you finish your current game then go for it.

    _____________________________

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    (in reply to Bleek)
    Post #: 41
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/19/2012 2:29:43 AM   
    Haree78


    Posts: 1258
    Joined: 5/18/2010
    Status: offline
    quote:

    ORIGINAL: Bleek

    How do these beta patches work, am I ok to stick to the official release or am I missing out and 'game changing' additions by not testing the beta patches?


    As Woodman says stick with your current game but if you are thinking of starting a new one the current beta is well worth using. 1.7.0.15 is a lot better than the current official version.

    _____________________________

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    Battlestar Galactica Legends Mod

    (in reply to Bleek)
    Post #: 42
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/19/2012 8:53:56 AM   
    michaelm


    Posts: 9193
    Joined: 5/5/2001
    From: Sydney, Australia
    Status: online

    quote:

    ORIGINAL: Gzu

    quote:

    ORIGINAL: Shark7


    quote:

    ORIGINAL: MartialDoctor


    quote:

    ORIGINAL: jlevans

    There was also some debate about whether the AI actually uses the adjusted policy files modified by players, when they are placed in the customization folder. Is it confirmed that this now occurs?


    Actually, I was starting to think this was an issue as well.


    Actually, I think there is little debate, it seems to be more of a fact.



    I made a serval tests. In my games, engine just apply one standard* policy for all the empires. No matter if i use customization folder or edit orginal data files.

    *standard = all set to normal/balanced/etc.

    I recall some issue around permissions on these files for customomisation. If not read only, they weren't accessed.
    Maybe I am mixing this up with some other set of files.

    _____________________________

    Michael

    (in reply to Gzu)
    Post #: 43
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/19/2012 9:39:32 PM   
    ASHBERY76


    Posts: 1975
    Joined: 10/10/2001
    From: England
    Status: offline
    ETA on next beta?

    (in reply to michaelm)
    Post #: 44
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/20/2012 5:39:19 PM   
    oxenshtrudel

     

    Posts: 137
    Joined: 10/3/2010
    Status: offline

    quote:

    ORIGINAL: ASHBERY76

    ETA on next beta?

    Soonish. The next update is undergoing closed tests right now. Unless something major is found it will most likely be released soon.

    (in reply to ASHBERY76)
    Post #: 45
    RE: Public Beta for Legends v1.7.0.16 now Available! - 7/20/2012 6:10:34 PM   
    Erik Rutins

     

    Posts: 32922
    Joined: 3/28/2000
    From: Vermont, USA
    Status: offline
    Hi Everyone,

    The new 1.7.0.16 Public Beta Update for Distant Worlds: Legends is now available. We hope this will be the last public beta update before this becomes an official update in a week or two.

    For those that are willing to help us give this a test before it becomes official, it is very much appreciated.

    The updated change list is in the first post in this thread.

    Regards,

    - Erik

    _____________________________

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    Director of Product Development


    For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

    Freedom is not Free.

    (in reply to oxenshtrudel)
    Post #: 46
    RE: Public Beta for Legends v1.7.0.16 now Available! - 7/20/2012 6:22:24 PM   
    ASHBERY76


    Posts: 1975
    Joined: 10/10/2001
    From: England
    Status: offline
    Nice timing.

    < Message edited by ASHBERY76 -- 7/20/2012 6:25:24 PM >

    (in reply to Erik Rutins)
    Post #: 47
    RE: Public Beta for Legends v1.7.0.16 now Available! - 7/20/2012 10:23:13 PM   
    Speedy2511

     

    Posts: 83
    Joined: 3/4/2010
    Status: offline
    Hey, thanks for the update :)

    Greetings from Germany
    Nico

    (in reply to ASHBERY76)
    Post #: 48
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/20/2012 10:23:41 PM   
    tjhkkr


    Posts: 1842
    Joined: 6/3/2010
    Status: offline
    Thank you!

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    (in reply to Falokis)
    Post #: 49
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/20/2012 11:23:10 PM   
    Igard


    Posts: 2281
    Joined: 3/29/2010
    From: Scotland
    Status: offline
    Thanks for the update, an hour played looks good so far!

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    (in reply to tjhkkr)
    Post #: 50
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/21/2012 8:07:01 AM   
    MartialDoctor


    Posts: 383
    Joined: 3/7/2011
    Status: offline
    Nice work. Good to have a new update here

    (in reply to Igard)
    Post #: 51
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/21/2012 10:52:53 PM   
    chrono280

     

    Posts: 16
    Joined: 12/2/2011
    Status: offline
    Wanted to report a bug (at least I think it is a bug) in 17.0.16:

    If you select a design, then select Manually Upgrade, then, if you do not change anything and just hit CANCEL instead of SAVE, the design is automatically marked as obsolete. I don't know if this happens in earlier beta builds because I haven't done as much playing in those.

    Hope this helps, thanks again for making a terrific space 4x

    (in reply to MartialDoctor)
    Post #: 52
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/22/2012 1:58:32 AM   
    vengen

     

    Posts: 35
    Joined: 2/19/2008
    Status: offline
    I've noticed a few things that may be bugs in 1.7.0.16 (but I've played so infrequently in the last two years that they may be things that I've somehow messed up in my settings):

    1 - Started a game as Wekkarus and the default escorts were the size of frigates, the default frigates were the size of destroyers, and the default destroyers were so large that I could not even build them.

    2 - My next door neighbor Hakonish kept removing its trade embargo, then immediately re-imposing it. Both messages appear at the same time - the removal above the re-imposition. This stopped once I built a bunch more warships.

    3 - I can't build them yet, but I have a bunch of non-obselete designs for Cruisers and Battleships in my design screen.

    4 - This has been happening since at least 1.7.0.12, but sometimes I get an exotic resource on two different planets - it's usually Zentenaba Fluid. Is that WAD or a bug?

    I'm not seeing anyone else post bugs, so I'm thinking that this is probably an issue with my machine, a corrupt install, or I've messed up my settings?

    Edit - On second thought - does this belong in the tech support forum?

    2nd edit - Post moved to the Tech Support Forum.

    < Message edited by vengen -- 7/22/2012 4:33:41 PM >

    (in reply to chrono280)
    Post #: 53
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/22/2012 4:51:16 AM   
    MartialDoctor


    Posts: 383
    Joined: 3/7/2011
    Status: offline
    Yeah... you guys need to place those bugs in the tech forum section

    (in reply to vengen)
    Post #: 54
    RE: Public Beta for Legends v1.7.0.15 now Available! - 7/22/2012 4:49:32 PM   
    ScottenChi

     

    Posts: 180
    Joined: 12/9/2005
    Status: offline

    quote:

    ORIGINAL: chrono280

    Wanted to report a bug (at least I think it is a bug) in 17.0.16:

    If you select a design, then select Manually Upgrade, then, if you do not change anything and just hit CANCEL instead of SAVE, the design is automatically marked as obsolete. I don't know if this happens in earlier beta builds because I haven't done as much playing in those.

    Hope this helps, thanks again for making a terrific space 4x


    Old bug, been around forever....

    (in reply to chrono280)
    Post #: 55
    RE: Public Beta for Legends v1.7.0.15 now Available! - 8/1/2012 5:23:04 PM   
    chrisrox

     

    Posts: 4
    Joined: 8/1/2012
    Status: offline
    Got a few bugs to report in, starting with the biggest.

    1. Ships starting with no weapons
    Had a big problem with all military ships for all races as well as pirates receiving no weapons at game start. So i started experimenting a bit with the policy files under Distant Worlds\Policy\. Moving or deleting these solved the problem, as well as using my ingame customised policy file with the starting race name. So i compared the "in game" generated file with the others and the only difference i could find was that all decimal-values used , in the one that worked and . in the others.

    Solution to 1
    Replaced all . with , in all race policy files and now it works like a charm.

    2. Ingame generated policy file doesnt save the following values:
    Allow sabotage mission: Destroy base
    Allow sabotage mission: Assassinate character
    When establish new colony, immediately build this base
    Never recruit troops until colony population reaches

    3. DesignComponentAreaWeaponsSpaceports is set to N in policyfiles and cant be changed ingame.


    Love the game!!!


    !!!!Post moved to the Tech Support Forum!!!!



    < Message edited by chrisrox -- 8/1/2012 6:49:14 PM >

    (in reply to ScottenChi)
    Post #: 56
    RE: Public Beta for Legends v1.7.0.15 now Available! - 8/15/2012 7:44:23 PM   
    ASHBERY76


    Posts: 1975
    Joined: 10/10/2001
    From: England
    Status: offline
    ETA on next beta.The autodesign isssue is pretty serious.

    (in reply to chrisrox)
    Post #: 57
    RE: Public Beta for Legends v1.7.0.15 now Available! - 8/17/2012 6:47:28 PM   
    endoric

     

    Posts: 70
    Joined: 6/14/2012
    Status: offline

    quote:

    ORIGINAL: ASHBERY76

    ETA on next beta.The autodesign isssue is pretty serious.


    i second this

    (in reply to ASHBERY76)
    Post #: 58
    RE: Public Beta for Legends v1.7.0.15 now Available! - 8/17/2012 6:56:21 PM   
    WiZz

     

    Posts: 307
    Joined: 9/28/2011
    From: Ukraine
    Status: offline
    I think, it was the last patch...

    (in reply to endoric)
    Post #: 59
    RE: Public Beta for Legends v1.7.0.15 now Available! - 8/18/2012 12:01:35 PM   
    endoric

     

    Posts: 70
    Joined: 6/14/2012
    Status: offline
    wow that would put matrixgames on my 'never buy from game company list' that is sadly full of indy companies.

    (in reply to WiZz)
    Post #: 60
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