What I'm more interested in is hearing your opinion on the Soviet replacement problem for which I floated an idea, and no-one has reacted to it. That certainly must be more productive then "this", not?
Nothing is a given as long as dice are involved, you are certainly right with that. I though I saw 3M on one of your status screens, though. Anyway, Tarhunnas faces a major challenge, about as if the GC41 would start all over.
My first idea would be turning towards Kazan and beyond, towards the industry centers at the Urals. Taking Rostov, Voronesh, Voroshilovgrad, Stalingrad, Tula, Gorki etc. on the way. The distances are initially large, but once closing, there are a number of sites to capture. Towards Baku the distances are equally large, but there is less to capture, but the evident advantage of a clean up there first would be anchoring your right flank at Astrachan by autumn. If a 1943 sizable offensive would still be needed, you could still turn towards Kazan then, yet with a safe rear.
I saw your suggestion for the Soviet replacements, and yes, logically it makes sense. Would be nice if a player had some more control over drafting from cities or with less micromanagement from provinces. They could also introduce a weighing function that automatically increases drafts from cities within 10 or 15 hex of the enemy, and lowers it a bit say beyond 30 hexes. Good thought you had, though. Might just be for "WitE 2- Generals edition", should that ever come true.