glvaca
Posts: 1109
Joined: 6/13/2006 Status: offline
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quote:
ORIGINAL: Klydon quote:
ORIGINAL: glvaca quote:
ORIGINAL: Klydon quote:
ORIGINAL: glvaca That's actually not completely true. The latest patches have 1.06+ have shifted back towards stiffening the Soviets. I'm not sure who came up with the idea that the Axis logistics are so incredibly forgiving. There were plenty of times when I had to pause for supplies and refit because the panzers were getting worn out. Logistics and securing the RR which I was planning to convert were prime considerations in all my planning. IF you (and many others) want to delude themselves by thinking that the Axis can just run around without a secoind thought about their logistics, I think it's time you fire up a game as the Axis and put that to the test. We'll talk again after that. It is real easy to come up with the idea that Axis logistics are so incredibly forgiving, because compared to the historical campaign they are I am not talking about just gas, but other stuff like ammo, etc that the Germans ran into repeated issues with that do not seem to be replicated in the game. The Russians do not have the same issues in game they did historically either, so it is a issue for both sides. I never said that the Axis can just run around without a second thought about the logistics, so you can put that back in your pocket, but for you to deny this game has a issue with too generous logistics across the board means you are likely deluded as well. Perhaps you should fire up a later game as the Germans and watch the Russians never pause or only pause for the briefest of moments while pounding away mostly oblivious to the historical logistics issues they had. If you think my post was a personal attack on you or the campaign with Tarhunnas, it wasn't. You played a fine game and deserved to win. Tarhunnas is likely to go back to the drawing board and adjust his tactics given the current condition of the game. Boaf, that is your opinion, and I dare say of the powerfull Russian Fanboy lobby at this forum, don't try to pass it of as historically correct. This is an operational level game. Don't expect every historical tactical problem to be replicated. Besides, the historical campaign went as it went. Are we here to be stuck which each mistake made historically even if we take steps to avoid it? Many people here seem stuck in a loop, this or that shouldn't be possible as it didn't occur historically. Bla blabla. Get over it, we're not here to repeat the historical mistakes, we'll make brand new ones ourselves. That's the fun of playing. Just a well know example. The Smolensk operation: 1. Guderian made a huge error in pushing so deep without infantry support. 2. This led to serious attrition on the Panzers. 3. Which in turn led to several weeks of rehabilitation (they didn't get completely). 4. delays while bickering with Hitler to move South and pocket the Kiev forces. 5. Etc... IF I _don't_ repeat that mistake, why should I bare the consequences? It IS quite possible to perform better than historical as the Axis, just as you can as the Soviets. What's the problem? Logistics? Right! ROFLMA! I have to admit this is the first time I have been called a Russian fan boy. News flash bud. I don't think the "Russian Fanboy lobby" would let me in the door as critical as I have been on game balance with most of my opinions directed at the Russians. I am not a fanboy of either side, but rather someone who would like to see this game improve and overcome some of the serious issues it currently has between two players. Frankly, I am tired of the track meet feel for what should be a clash of titans. I have played both sides repeatedly, so I am well aware of the issues each side has and any reasonable person that is not a hopeless cheerleader for their given side absolutely understands the supply/logistics model in this game is a contributing factor to a lot of the issues going on with the game. Boaf again, you're entitled to your opinion, whether you belong to the Soviet lobby or not. Again, I have seen the panzers movement schrink substantially when well ahead of their supply lines as is clearly documented in this AAR. Again, supply lines and RR conversion have been a major consideration in my planning. My point? If I take care do try and do everything right, am I not intittled to expect reasonable supply and mobility? Must each and every time someone does it right, everything be brushed over as to easy logistics? Mind, I only used 3 HQ buildups. And I regret not doing 4. And I did not, nor have I ever used mulling. there are many area's of improvement possible for this game, I just don't think logistics is the biggest problem, at all.
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