Excellent. I particularly like the tactical thought processes that you are describing here.
I have also pushed a single platoon along the northern bank of the river, partly for recon and also in the vain hope that this route might have been undefended. As you can see, there is evidence of enemy activity up there.
In your map screenshot of the above unit, it showed a tag of 'weakness +1%'. What's that?
At the end of each battle phase, when you are returned to the operations map, stay focused on the map for a minute. Short messages will flash up at various locations, providing information about what has happened to platoons on both sides and also about victory points gained for capturing or holding key points. These messages fade away after a few seconds and I haven't found a way to get them back, so you need to read and remember them!
'Weakness +1' tells me that the unit in question took losses or has used up some of it's supply and/or fitness and is weaker by that value than at the start of the turn. I think that every time a unit moves it suffers some attrition or fatigue effects. You will also see messages about reduced petrol holdings after a move. It's all so well modeled that I am repeatedly surprised and impressed, even after playing for a considerable period.
Other useful messages that may appear over enemy locations include 'Platoon broken' - you may be able to push through here next turn.
This whole set of functionality really needs a redesign. There should be an option to toggle on and off an after action reporting layer on the map, showing all of these reports. You should then be able to click on each report for more details. Click through to the OOB, with the relevant platoon selected, should also be supported.
< Message edited by redmarkus4 -- 6/5/2012 9:38:47 AM >