I think the AI designers have always been terrible anyway. More importantly, I'm curious as to how you have so many admirals that you can just casually overlook their deaths to the point where you call it "spam"...or why you would assign, or allow to be assigned, an admiral to some deathtrap passing itself off as a ship. Or waste your resources building them, seeing as they do nothing but explode. If you're just going to build a ship that exists only to explode, you may as well shortcut the entire "building" and "existing" phase and skip straight to the "not existing" part.
And honestly, how much armor does your ship really need, anyway? If it has run out of shields, it is going to explode. Armor doesn't give that much HP buffer. Railguns cannot penetrate heavy armor through shields on top of their penalty, so one plate is sufficient to stop railgun rounds. I don't bother equipping mine with more than about 1 plate of armor anyway.
It was a joke, chill!
Also, playing as Ikkuro, researching armor and repairs early and switching off escape AI works pretty well. Your armor basically become shields themselves, regenerating AND deflecting, combined with the regen of the shields, giving a lot of staying power. The disadvantage of course being your ships might behave suicidally when they think you're not watching.
< Message edited by dejakritz -- 6/14/2012 6:41:03 AM >