We seem to have the same conversation, in circles....or conversations....
I'm fine with counters, myself.
I'm not talking about the enemy AI in CM (and, again, sadly, I think I've heard us having this conversation before...), but the complete lack of subordinate AI (regardless of whether you're in the scenarios or QBs). You command as the unit commander of each and every unit (by which I mean, each and every unit does next to zip unless you tell it to). Fair enough, I'm happy with that (it's a game, after all, and that's the abstraction...), providing I can get all the info that each and every unit commander would have. But that can't be modelled, of course, because I can't be in 35 to 50 places, say, at the same time. I can play in turn-based mode and run the film endless times to see what happened to each and every unit, after the fact (it's not the same as being there, but it would do), but that means I have to wait a minute before being able to change things for each and every unit (and a minute can be a very long time in combat, the diff between winning or losing, very easily, as, for instance - as happened today - that Tiger rolls up to the building and starts pouring in fire and I have to wait a minute before I can move my stalled bazooka squad into a firing position from behind their wall only fifteen feet away - which they do quite nicely, and quite nicely take out the tank, when I tell them to, a minute later, but by then 18 dead and 15 wounded....etc etc). What is needed is subordinate AI such as CO uses. I've said all this before. Which is why I really look forward to the tactical iteration....
It's a pretty game, CM, I'll give you that.
But, the sad thing is in its infancy it won't have the 3d graphics of CMxx which is a big draw to that game right now. I do agree with you though having to wait that minute (I always felt there should have been more options like in Panzer Command:Osfront) does make a difference in life and death and winning or losing many times. Of course the TAC ai would respond somewhat when it was damaged and rout or goto ground but never really adjust to the situation like CO does.
This type of game though could become the WW2 model of Norbsofts Gettysburg/Antietam etc. I've always wanted more CO games that went tactical in other eras of wars as I've never been much of a fan of divisional or army level of play. Ever since minature army men in my youth and lots of Avalon Hill Squad Leader games and X-Com I've always enjoyed those types of war depictions. Lots more immersion and fun when you can play an individual soldier or even a squad/platoon of them.
BTW is this a MOD for BFTB or a new game that will be a standalone of its own?