redmarkus4
Posts: 3962
Joined: 12/1/2007 From: 0.00 Status: offline
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As you advance through the available operations the numbers of units and the complexity of each operation increases. The screenie below shows my progress as the 11th Panzer Div during the Kharkov Defense Operation, the second-to-last OP on my list (I have the APOS game expansions). With a few refinements, this could actually be a stand-alone game in its own right, without the need for 3D battles! Eventually, you will need to make many challenging decisions and no two operations are ever likely to play out the same way. Reserves, supply units and repair units (circled in white by me) will start to arrive. Move these close to units requiring reinforcements, supplies or vehicle refits - those very units should be pulled out of the line and held back for just that purpose. APOS is a rich and many-layered game that should satisfy both tacticians and operational-level players. The main features missing, IMHO, are: 1. A strategic layer where I can decide, for example, whether to attack Kharkov, focus further north or south, etc. 2. A SIMPLE Campaign Editor that a simple minded person like me can use to build any number of new campaigns on the same maps. 3. A map editor to allow the creation of User Campaigns and Scenarios. These features would extend the appeal and longevity of the game dramatically and are some of the main investments of time and effort the Devs should be making, I feel. Ultimately, I would like to see a dynamically branching campaign model that takes players from 1941 to 1945, with the corresponding equipment and skill changes as the war progresses. Take this online as a multiplayer experience, at both the strategic and tactical levels, and Graviteam will probably have a winning formula that would place them ahead in this market niche.
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< Message edited by redmarkus4 -- 6/3/2012 10:30:55 AM >
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Managers read statistics and tune processes. Leaders interpret statistics and determine strategy.
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