Matrix Games Forums

Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & ShotDeal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers required
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The Great Patriotic AAR III (No glvaca please)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> The Great Patriotic AAR III (No glvaca please) Page: [1] 2 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
The Great Patriotic AAR III (No glvaca please) - 6/3/2012 6:41:47 AM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
My game against Michael T is somewhat slow paced, so as I had time for another GC, I started a game against glvaca. This gives me an opportunity to try out a somewhat different strategy with more picket and MLR instead of relying heavily on checkerboard during the first phase of the game.

We agreed on the following house rules:

* Max 3 airbase attacks per arbase/turn after the first turn.
* No HQ bombings "when not stacked with combat unit".
* No Soviet landings west of the Crimea before 43 unless Sevastopol is Soviet held.

* No quitting
* No whining
Post #: 1
RE: The Great Patriotic AAR III (No glvaca please) - 6/3/2012 6:47:27 AM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 1 after German moves. Pretty standard opening. In the North the Germans are across the Dvina in strength. Lvov and Kovel pockets in the south. No easily breakable pockets. As far as I can see the panzer distribution between the army groups is near to historical.




Attachment (1)

(in reply to Tarhunnas)
Post #: 2
RE: The Great Patriotic AAR III (No glvaca please) - 6/3/2012 6:52:20 AM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 1 after Soviet moves. I checkerboard in the Baltics, but in Byelorussia and the Ukraine I try to use picket and MLR. This is especially apparent in the Ukraine near Rovno. I would have liked to put the line behind the small river just east of Rovno, but several units didn't have the MPs to get there.

The Kovel pocket turned out to be breakable by oozing out.




Attachment (1)

(in reply to Tarhunnas)
Post #: 3
RE: The Great Patriotic AAR III (No glvaca please) - 6/3/2012 7:00:29 AM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 2. Map before Soviet moves. In the Baltics my checkerboard is herded up and surrounded. This does have the effect that the Pskov position is not threatened at all though.

In the center, the Germans simply blow right through my MLR! Maybe it was too far ahead? But I only had so many units, so that was the best I could manage. OTOH, no pockets.

In the South, the MLR is also penetrated, near Proskurov, with an uppercut behind the Rovno line. Again no pockets though. Glvaca appears more to be the deep penetrating type of Axis player than the systematic pocketing Pacman type. I think the deep penetrations are easier to handle, so this is encouraging.





Attachment (1)

(in reply to Tarhunnas)
Post #: 4
RE: The Great Patriotic AAR III (No glvaca please) - 6/3/2012 3:43:03 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Map of the northern part of the front after Soviet moves turn 2.

The pocket can be broken, and the Panzers are cut off instead!




Attachment (1)

(in reply to Tarhunnas)
Post #: 5
RE: The Great Patriotic AAR III (No glvaca please) - 6/3/2012 3:43:51 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
In the South, the panzer spearhead is subjected to a "bear hug"!




Attachment (1)

(in reply to Tarhunnas)
Post #: 6
RE: The Great Patriotic AAR III (No glvaca please) - 6/3/2012 4:03:15 PM   
Banori

 

Posts: 18
Joined: 5/8/2012
From: Berlin Germany
Status: offline
i´ve read some of your games as a guest. it´s very interesting. i try to learn and understand, but something remains a secret for me.i only fight with ai.but in future maybe i´ll try to fight against human.
so many fights you and the other have fought and now a new again. you are fighting in accord??

(in reply to Tarhunnas)
Post #: 7
RE: The Great Patriotic AAR III (No glvaca please) - 6/3/2012 4:17:48 PM   
Klydon


Posts: 2156
Joined: 11/28/2010
Status: offline
Bad oops for the German. Nice counter moves. :)

(in reply to Banori)
Post #: 8
RE: The Great Patriotic AAR III (No glvaca please) - 6/3/2012 5:46:47 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 3 after Axis moves. The northern pocket is resealed, more firmly this time, but they lost a turn there.

In the South, the Bear Hug sort of misfired and my MLR is now in the clutches of the panzers.

He is apparently using the Evil Starve Technique against the Lvov pocket, he seems in no hurry to finish off those units.




Attachment (1)

(in reply to Klydon)
Post #: 9
RE: The Great Patriotic AAR III (No glvaca please) - 6/3/2012 5:50:27 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
And turn 3 after Soviet moves. No way to break the pockets. I build up a massive carpet on the landbridge. In the Ukraine, I pull back and build a new picket line and MLR.

The surrounded units in the Lvov pocket try to fan out and ooze through as best they can. Sometimes you can reconvert a railway hex or just plain being a pain in the butt so the Axis must go chasing after them. Just sitting still and doing nothing is only a gift to the enemy.




Attachment (1)

(in reply to Tarhunnas)
Post #: 10
RE: The Great Patriotic AAR III (No glvaca please) - 6/3/2012 5:54:08 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
I even remembered to take a shot of the losses screen.




Attachment (1)

(in reply to Tarhunnas)
Post #: 11
RE: The Great Patriotic AAR III (No glvaca please) - 6/4/2012 7:05:57 PM   
randallw

 

Posts: 1972
Joined: 9/2/2010
Status: offline

quote:

ORIGINAL: Banori

i´ve read some of your games as a guest. it´s very interesting. i try to learn and understand, but something remains a secret for me.i only fight with ai.but in future maybe i´ll try to fight against human.
so many fights you and the other have fought and now a new again. you are fighting in accord??



This is a new game, and he's playing someone else, by himself, and his opponent is also by himself.

(in reply to Banori)
Post #: 12
RE: The Great Patriotic AAR III (No glvaca please) - 6/4/2012 9:37:24 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 4. Nothing dramatic happening, so I show a few closeups of different sectors. Here is the North. Mainly pocket clearing and a panzer spearhead capture Ostrov.




Attachment (1)

(in reply to randallw)
Post #: 13
RE: The Great Patriotic AAR III (No glvaca please) - 6/4/2012 9:39:55 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
The South. It seems the Germans made a thrust to the southeast and then changed their minds. A little odd, because they had broken through, but maybe they didn't have the MPs to exploit or were worried about the flanks.

The Panzers appear to be resting and refreshing, possbly a buildup here.




Attachment (1)

< Message edited by Tarhunnas -- 6/4/2012 9:41:48 PM >

(in reply to Tarhunnas)
Post #: 14
RE: The Great Patriotic AAR III (No glvaca please) - 6/4/2012 10:21:35 PM   
gingerbread


Posts: 1753
Joined: 1/4/2007
From: Sweden
Status: online
Tarhunnas, why do you keep the HQ's in the pockets instead of displacing them out?

(in reply to Tarhunnas)
Post #: 15
RE: The Great Patriotic AAR III (No glvaca please) - 6/5/2012 6:15:18 AM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline

quote:

ORIGINAL: gingerbread

Tarhunnas, why do you keep the HQ's in the pockets instead of displacing them out?


I sometimes displace them, but most of the time they will just go to an idiotic hex right in the frontline where they will be displaced again. So if I don't need them I just leave them in the pocket to die, and they will at least only be displaced once. I must admit though that I am not totally aware of all the pros and cons here, I am going by gut feeling.

(in reply to gingerbread)
Post #: 16
RE: The Great Patriotic AAR III (No glvaca please) - 6/5/2012 12:15:32 PM   
Balou


Posts: 477
Joined: 7/24/2009
Status: offline
quote:

ORIGINAL: Tarhunnas

* No HQ bombings "when not stacked with combat unit".



Whats the purpose of HQ bombing ? I must have missed the thread about this one.

And thanks for the losse/OOB tables.

< Message edited by Balou -- 6/5/2012 12:16:49 PM >

(in reply to Tarhunnas)
Post #: 17
RE: The Great Patriotic AAR III (No glvaca please) - 6/5/2012 1:24:07 PM   
Klydon


Posts: 2156
Joined: 11/28/2010
Status: offline
Russians mass bombing German HQ's = dead German Generals and also damage to logistics.

Tarhunnas, there are two issues with allowing HQs to be displaced.

If they have a general you don't care about, no biggie. If there is a good general there, they could be killed when it displaces.

Also, running over HQ's will give the Germans an opportunity to capture fuel.

(in reply to Balou)
Post #: 18
RE: The Great Patriotic AAR III (No glvaca please) - 6/5/2012 3:21:52 PM   
notenome

 

Posts: 598
Joined: 12/28/2009
Status: offline
a general may always be killed when a HQ displaces, be it in combat or otherwise.

(in reply to Klydon)
Post #: 19
RE: The Great Patriotic AAR III (No glvaca please) - 6/5/2012 3:30:58 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
I would be interested if anyone has a grasp of the pros and cons, relocate it voluntarily to a new location where it is likely to be displaced again, or leave it in the encirclement?

(in reply to notenome)
Post #: 20
RE: The Great Patriotic AAR III (No glvaca please) - 6/5/2012 4:55:34 PM   
Flaviusx


Posts: 6356
Joined: 9/9/2009
From: Southern California
Status: online
If an HQ has poor generals, always relocate them when isolated. This is a no brainer. If they have good ones, you can either spend the APs to put a dingbat leader in there and relocate it hoping that it kills him off...or leave it in situ and wait for the Axis to displace it.

_____________________________

WitE Alpha Tester

(in reply to Tarhunnas)
Post #: 21
RE: The Great Patriotic AAR III (No glvaca please) - 6/5/2012 8:53:32 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
But won't relocation have other bad effects, on attached support units for example?

(in reply to Flaviusx)
Post #: 22
RE: The Great Patriotic AAR III (No glvaca please) - 6/6/2012 6:14:53 AM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 4 after Soviet moves.

I pull back my carpet on the landbridge in expectation of buildup here.




Attachment (1)

< Message edited by Tarhunnas -- 6/6/2012 6:16:01 AM >

(in reply to Tarhunnas)
Post #: 23
RE: The Great Patriotic AAR III (No glvaca please) - 6/6/2012 12:17:39 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 5. Map before Soviet moves. The Germans have made a pocket at Velikie Luki. That took me be surprise, I hadn't expected them to turn that way. Nicely done by my opponent!

Otherwise not much happening. The Southern front is almost suspiciously qiuet.

I note that glvaca is a little bit sloppy with pocket clearing. I have a number of isolated units wandering about behind his front. That will tie down units chasing them, and one of them might walk onto a rail line.




Attachment (1)

(in reply to Tarhunnas)
Post #: 24
RE: The Great Patriotic AAR III (No glvaca please) - 6/6/2012 12:20:10 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Closeup of Velikie Luki pocket. That hurts, but OTOH it will place the panzers in a bad supply situation, and poorly placed to attack towards Leningrad. This might have bought a turn for Leningrad and Moscow, at the price of most of the Reserve Front though.




Attachment (1)

(in reply to Tarhunnas)
Post #: 25
RE: The Great Patriotic AAR III (No glvaca please) - 6/6/2012 12:25:45 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Wandering units doing their best to make a nuisance of themselves behind the German front. One division has started the liberation of Poland!




Attachment (1)

(in reply to Tarhunnas)
Post #: 26
RE: The Great Patriotic AAR III (No glvaca please) - 6/6/2012 1:43:37 PM   
Zonso

 

Posts: 50
Joined: 1/28/2011
Status: offline

quote:

ORIGINAL: Tarhunnas

But won't relocation have other bad effects, on attached support units for example?



Actually iirc all of the SUs get a free ride out - magic!

(in reply to Tarhunnas)
Post #: 27
RE: The Great Patriotic AAR III (No glvaca please) - 6/6/2012 1:57:00 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline

quote:

ORIGINAL: Zonso


quote:

ORIGINAL: Tarhunnas

But won't relocation have other bad effects, on attached support units for example?



Actually iirc all of the SUs get a free ride out - magic!


Yes, you are right, it says so in the manual, but they suffer retreat attrition. I thought SUs attached to isolated HQs were destroyed when the HQ is displaced by the enemy, but according to this not when relocated? That would be extremely odd. Please enlighten me if anyone knows more about this.

(in reply to Zonso)
Post #: 28
RE: The Great Patriotic AAR III (No glvaca please) - 6/6/2012 2:39:41 PM   
notenome

 

Posts: 598
Joined: 12/28/2009
Status: offline
They aren't destroyed, they just get mauled. Support units attached to an HQ is an abstraction, as those units are not actually at the HQs location (or else they'd be incapable of participating in most combats) but instead moving about between the different combat units they are supporting. So when these units dislocate out of a pocket, that's an abstraction that during the formation of the pocket these units were everywhere (along the HQs command radius) and different amounts were encircled or not.

(in reply to Tarhunnas)
Post #: 29
RE: The Great Patriotic AAR III (No glvaca please) - 6/6/2012 3:22:54 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
So, all in all, what is the verdict of the jury? Is it better to relocate them out, probably to a silly location where they will be displaced again by the enemy next turn, or leave them in place to be displaced by the enemy just once? Intuitively, one would guess the second.

(in reply to notenome)
Post #: 30
Page:   [1] 2 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> The Great Patriotic AAR III (No glvaca please) Page: [1] 2 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.121