Railguns are useful for triggering the autoflee behavior, but even the most powerful railguns are apparently totally worthless vs. armor unless you have a +damage admiral. The most powerful railgun does 18 damage per hit, but is only half as effective vs. armor, or 9. Since armor ignores 10 damage, you do no damage at all and therefore are simply an annoyance. This matches my observations when my battleships engage railgun-equipped ships, even at the highest levels such as those owned by Mechanoids or Shakturi: Their weapons are totally ineffectual and even a single armor plate negates all damage. This alone kills the utility of railguns as a primary weapon. You can keep a few on large bases where size isn't a factor in an attempt to repel transports, but as weapon for combat, they are worthless due to bad range, accuracy, and total inability to actually harm anything.
quote:This is true only if you kill your opponent in the first shot. If you can't, and this is most likely to be the case, DW weapons are not generally that powerful unless you're talking DeathRay/SuperLazor, then DPS is what matters. Additionally, a high burst damage, horrible refire weapon, even *IF* it has higher DPS, is considerably less effective if it actually DOES massively overkill an opponent in a single shot, like the Superlazor does. It doesn't matter than you can do 30000 damage because anything short of one of my Gargantuan Spaceports isn't going to survive even half that.
Also, burst damage is superior to continuous damage.
< Message edited by Fishman -- 6/17/2012 5:04:33 PM >