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Sub/ASW Patrol Zone

 
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Sub/ASW Patrol Zone - 5/30/2012 5:23:49 AM   
KPAX


Posts: 682
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Quick question.

For both Subs and ASW TF, can you set up a patrol zone and basically forget about it, if you are happy with the patrol zone?

Bascially, will it keep running the same pattern over and over again? Or just run it once?

I realize for subs you amy want ot move them to avoid DL, but in general, is it good to set it and forget it?

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Thanks !!

KPAX
Post #: 1
RE: Sub/ASW Patrol Zone - 5/30/2012 7:46:04 AM   
jmalter

 

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Joined: 10/12/2010
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hi K,

1) y, set & forget. you can adjust any of the 3 PZ hexes w/o interrupting the patrol.

2) a PZ is set 'til you manually change or remove it. a TF set to a PZ will auto-rtb when it needs to refuel or reload, then it'll auto-return to its PZ circuit. but it's up to you to ensure that the home-port has the fuel & reload capability on-hand, or you might want to cancel the PZ, & set to auto-disband to take advantage of an available upgrade.

3) for a sub PZ, i usually set 2 points in-shore, 1 day each. then the 3rd point is set ~5 hexes off-shore, to maybe shake off some of the accrued DL. for an ASW TF, i'll change one of its PZ points to sit on a hex where an enemy sub has been detected.

for a PZ TF, time on-station is increased by the #/days spent at each point. for an ASW TF patrolling approaches to a port, i set its 3rd PZ point to the port, full refuel, 1-day. this keeps them fully-charged, and also seems to help keep their damage-accrual down to a negligible level.

(in reply to KPAX)
Post #: 2
RE: Sub/ASW Patrol Zone - 5/31/2012 2:06:28 AM   
bradfordkay

 

Posts: 8251
Joined: 3/24/2002
From: Olympia, WA
Status: offline
I like to set my sub patrol zones along suspected convoy routes - and make them relatively long patrol zones. If you keep them too close to enemy bases the DL for that sub TF will accrue and she will be ofund and attacked. By making the patrol zones relatively long, I have a better chance of finding those shifting convoy routes. I've had pretty good luck so far with this procedure.


EDIT: BTW, you want to check those subs on patrol every now and then anyway because they will keep going back out on patrol unless the damage reaches major proportions. I prefer to repair them between sorties when possible.

< Message edited by bradfordkay -- 5/31/2012 2:21:56 AM >


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fair winds,
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RE: Sub/ASW Patrol Zone - 5/31/2012 2:55:05 AM   
Icedawg


Posts: 1576
Joined: 1/27/2006
From: Upstate New York
Status: offline
quote:

ORIGINAL: jmalter

hi K,

1) y, set & forget. you can adjust any of the 3 PZ hexes w/o interrupting the patrol.

2) a PZ is set 'til you manually change or remove it. a TF set to a PZ will auto-rtb when it needs to refuel or reload, then it'll auto-return to its PZ circuit. but it's up to you to ensure that the home-port has the fuel & reload capability on-hand, or you might want to cancel the PZ, & set to auto-disband to take advantage of an available upgrade.

3) for a sub PZ, i usually set 2 points in-shore, 1 day each. then the 3rd point is set ~5 hexes off-shore, to maybe shake off some of the accrued DL. for an ASW TF, i'll change one of its PZ points to sit on a hex where an enemy sub has been detected.

for a PZ TF, time on-station is increased by the #/days spent at each point. for an ASW TF patrolling approaches to a port, i set its 3rd PZ point to the port, full refuel, 1-day. this keeps them fully-charged, and also seems to help keep their damage-accrual down to a negligible level.


Nice ideas here! I've always just checked them all manually every turn - never really stopped to think about ways to use the PZ features to reduce the micromanaging.

(in reply to jmalter)
Post #: 4
RE: Sub/ASW Patrol Zone - 5/31/2012 3:14:40 AM   
slane

 

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Joined: 8/14/2011
From: Central VA
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How does it effect all this if the sub is set to human control? Will HC sub stay out on patrol until it expends all fuel and torps?

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Post #: 5
RE: Sub/ASW Patrol Zone - 5/31/2012 3:34:55 AM   
Bullwinkle58


Posts: 8529
Joined: 2/24/2009
Status: online

quote:

ORIGINAL: slane

How does it effect all this if the sub is set to human control? Will HC sub stay out on patrol until it expends all fuel and torps?


See Don Bowen's post in the Reload Subs thread active right now. He is one of the programmers of AE and explains how the code works for this.

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The Moose

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Post #: 6
RE: Sub/ASW Patrol Zone - 5/31/2012 7:19:33 AM   
Blackhorse


Posts: 1926
Joined: 8/20/2000
From: Eastern US
Status: offline

quote:

ORIGINAL: KPAX

Quick question.

For both Subs and ASW TF, can you set up a patrol zone and basically forget about it, if you are happy with the patrol zone?

Bascially, will it keep running the same pattern over and over again? Or just run it once?

I realize for subs you amy want ot move them to avoid DL, but in general, is it good to set it and forget it?


Yes, you can "set and forget" . . . sub and other TFs will keep patrolling until damage, low ammo or low fuel makes them head home.

Some players keep a closer eye on their subs, changing patrol zones after every intercept, or manually cancelling missions after a sub has taken any damage. But overall the patrol system works well.

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Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to KPAX)
Post #: 7
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