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The Wargamer's Tournament - we're playing Conflict of Heroes!!!

 
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The Wargamer's Tournament - we're playing Conflict of H... - 5/29/2012 9:48:34 PM   
TheWargamer

 

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The Wargamer's Tournament thread can be found here: http://www.wargamer.com/forums/posts.asp?t=583429


We'll be playing Conflict of Heroes.

REMINDER: Tournament registrations will close on June 12 at 8pm EST. After of which the tournament will begin.

So hurry!!!



Tournament Prizes:


Prizes Offered to Tournament Champion:

$40 gift card from Matrix Games http://www.matrixgames.com/

And

A choice between Paradox Interactive's PC Games Warlock: Master of the Arcane or Naval War: Arctic Circle

And

A choice between Battlefront's PC Games Theatre of War 3 or Strategic Command WW1: The Great War

And

$40 worth of gold, 10,000 gold points, for Wargaming.net's World of Tanks

And

A choice between Iceberg Interactive's Aces High or Gemini Wars





Prizes Offered to ALL Tournament Participants:

HUGE Discounts on Petroglyph's Allied Assault and Russian Assault board game titles http://www.petroglyphgames.com/

And

Discount on Battlefront's Strategic Command Global Conflict GOLD Bundle (includes Global Conflict and GOLD expansion)

And

Discounts on books from Casemate Publishing
Post #: 1
RE: The Wargamer's Tournament - we're playing Conflict ... - 5/29/2012 11:33:03 PM   
Erik Rutins

 

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Great idea and thanks for picking COH for this! I'm in. I won't be in the running for the prizes, but I'm happy to participate.

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(in reply to TheWargamer)
Post #: 2
RE: The Wargamer's Tournament - we're playing Conflict ... - 5/30/2012 3:12:58 AM   
JFalk68


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Just signed up, some great prizes!

(in reply to Erik Rutins)
Post #: 3
RE: The Wargamer's Tournament - we're playing Conflict ... - 5/30/2012 7:41:02 PM   
wodin


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@JFalk, wasn't this something you where doing on the FB page?

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Post #: 4
RE: The Wargamer's Tournament - we're playing Conflict ... - 5/30/2012 8:39:32 PM   
JFalk68


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quote:

ORIGINAL: wodin

@JFalk, wasn't this something you where doing on the FB page?


I posted the link to the tournament on the Facebook group page, same official tourny

(in reply to wodin)
Post #: 5
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/7/2012 7:24:09 PM   
Erik Rutins

 

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Hi everyone,

Just FYI, we expect that 1.50 will be the official version available for the tournament. We hope to release 1.50 as official tomorrow.

Regards,

- Erik


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Erik Rutins
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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Post #: 6
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/8/2012 12:36:05 AM   
JFalk68


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I was quite surprised at the goodie bag of "treats" just for entering!  Besides what is mentioned above, I got some great discounts for Osprey books and a full copy of Red Orchestra: Heroes of Stalingrad in my welcome email.  What a great way to encourage people to try the game and have some fun!

(in reply to Erik Rutins)
Post #: 7
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/8/2012 1:08:54 AM   
Erik Rutins

 

Posts: 32565
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Yes, here are the prizes for joining - there's still room for those who haven't joined yet! You don't need to be a master player, just join in and have fun.

Thank you for joining the first Wargamer's Tournament. Here are your prizes for joining:

1. 92% discount on Petroglyph's Allied Assault and Russian Assault board game titles http://www.petroglyphgames.com/

2. 20% Discount on Battlefront's Strategic Command Global Conflict GOLD Bundle (includes Global Conflict and GOLD expansion) http://battlefront.com/

3. 30% discount on all books from Casemate Publishing http://www.casematepublishing.com/

4. 20% off on all books from Osprey Publishing http://www.ospreypublishing.com/

5. A free copy of Tripwire Interactive's Red Orchestra 2: Heroes of Stalingrad http://www.tripwireinteractive.com/

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to JFalk68)
Post #: 8
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/8/2012 2:11:31 AM   
Chris Merchant


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5. A free copy of Tripwire Interactive's Red Orchestra 2: Heroes of Stalingrad http://www.tripwireinteractive.com/



This is a great game if you have a decent gaming rig. Try the new 'Classic' gameplay mode online for a challenge.

(in reply to Erik Rutins)
Post #: 9
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/8/2012 2:20:23 AM   
junk2drive


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Thanks for the offers.

< Message edited by junk2drive -- 6/8/2012 2:31:05 AM >

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Post #: 10
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/11/2012 2:28:56 AM   
Missouri_Rebel


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gonna look at joining The Wargamer tomorrow to enter into the tourney. Sounds like fun even if I might be a horrible player.

mo reb

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Post #: 11
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/11/2012 2:53:28 AM   
Bison36

 

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I'd sign up, but unfortunately it coincides with a planned vacation.

Good luck gents.

(in reply to Missouri_Rebel)
Post #: 12
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/11/2012 8:45:09 PM   
Missouri_Rebel


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I'm in. Need to brush up on some tactics for The Gap. Lost the last few playing that one.

mo reb

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

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Post #: 13
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/12/2012 4:46:36 AM   
balto

 

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What side were you playing when you lost?

I have yet to find a human opponent. It is my fault because I do not have a consistent schedule for when I am available, but maybe some day.

< Message edited by balto -- 6/12/2012 4:47:14 AM >

(in reply to Missouri_Rebel)
Post #: 14
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/12/2012 4:54:24 AM   
Missouri_Rebel


Posts: 2488
Joined: 6/19/2006
From: Southern Missouri
Status: online
The Germans. 1 loss because of bad dice rolls imo and the others to superior tactics. I did win that scenario twice as the Germans although in 1 game it came down to my last AP and CAP to secure the victory hex. It all depends how the LMG's fare.

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Post #: 15
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/13/2012 4:11:24 AM   
Missouri_Rebel


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Glad the practice games I just played with Jamm weren't the tourney or it would be lights out for me already. I was thoroughly trashed.

(in reply to Missouri_Rebel)
Post #: 16
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/13/2012 2:26:39 PM   
Jamm


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I wouldn't say trashed. Both games were well played and you learn so much more playing another person.

The wargaming gods ( die rolls ) and a few timely cards helped my cause.

If we make it past the first round we'll have to practice again, unless of course we play each other,..

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Post #: 17
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/26/2012 4:02:12 AM   
Missouri_Rebel


Posts: 2488
Joined: 6/19/2006
From: Southern Missouri
Status: online
Well, things didn't go so good for me in the tourney and I was out-played in both games. Good job Eric Rutins and Hugi and good luck in the next round.

mo reb


_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

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Post #: 18
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/26/2012 2:23:45 PM   
Erik Rutins

 

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Missouri,

You are a very good player and you beat me the last time we played. You definitely could have gone all the way. The dice and cards were kind to me this time.

Regards,

- Erik


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Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Missouri_Rebel)
Post #: 19
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/26/2012 2:44:13 PM   
junk2drive


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I didn't like the random cards thing. Both games my opponents got better cards than I did. Both games were closer than the score indicates. Both players got crappy dice rolls all the time

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Post #: 20
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/27/2012 12:06:58 AM   
Joram

 

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I'm really enjoying the tournament so far.  My first match as the Russians I won but I felt entirely outplayed the first turns.  With judicious use of cards and a little bit of luck was able to turn it around.  In the second game when I was axis, my opponent insta-killed two of my units with his first two shots!  Thankfully, I think half of his units were questionably placed and he failed to appreciate the power of group fire with 4 LMGs so I was able to knock out half his units in the first two rounds which put him on his back foot with which he never was truly able to recover from.  Both games were very different than any game I had ever played against the AI so it was fun!

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Post #: 21
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/27/2012 2:11:56 AM   
junk2drive


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How did you group fire with 4 LMGs?

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Post #: 22
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/27/2012 9:00:33 AM   
MikeGER

 

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quote:

ORIGINAL: junk2drive

How did you group fire with 4 LMGs?

IIRC :... only the units left and right of the 'fire leader' of a group adding +1 bonus ...and all three have to have LOS
so i thought that 3 units is the max, even so there may be more in the group

(...but if contiguous means that all the units that are direct-connected to the fire leaders hex ... a group of 7, providing a +6 Bonus in an open field environment (LOS) could be possible? ... will test that.

btw: i am having a blast participating in the International (one honorable opponent +6h ours, the other -6hours, so far) Tournament.
against a human its so much different then against the AI

< Message edited by MikeGER -- 6/27/2012 9:58:24 AM >

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Post #: 23
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/27/2012 1:58:59 PM   
Erik Rutins

 

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I wonder if a "tournament" mode would make sense for the future, where each side gets the same set of pre-determined cards through the scenarios. I think once you get to that point though, you also need to remove the variable quality and use scenarios that are internally mirrored as far as forces and terrain. It would minimize luck, but might be a bit less interesting. I think the solution Curtis came up with of playing it once from each side is a reasonable one overall given that there are a lot of variables at work.

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Post #: 24
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/27/2012 5:41:01 PM   
hugi

 

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I think the luck system of the game is ok for a tournament.
Only the random quality rule is sometimes irritating. I think we should play without.

I would like to play in a league.
Every Scenario with flipping sides.
But then, we must have more than one scenario.

I think tournament or leagues can help to create a solid community.
At the moment it is difficult the get a quick game, because the lobby is often empty.

Greetings
hugi

(in reply to Erik Rutins)
Post #: 25
RE: The Wargamer's Tournament - we're playing Conflict ... - 6/27/2012 6:20:22 PM   
Joram

 

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quote:

ORIGINAL: MikeGER

quote:

ORIGINAL: junk2drive

How did you group fire with 4 LMGs?

IIRC :... only the units left and right of the 'fire leader' of a group adding +1 bonus ...and all three have to have LOS
so i thought that 3 units is the max, even so there may be more in the group

(...but if contiguous means that all the units that are direct-connected to the fire leaders hex ... a group of 7, providing a +6 Bonus in an open field environment (LOS) could be possible? ... will test that.

btw: i am having a blast participating in the International (one honorable opponent +6h ours, the other -6hours, so far) Tournament.
against a human its so much different then against the AI


You're right Mike. You have to think in more than one dimension. Without stacking, you could feasibly group 7 units (one in the middle, six adjacent). With stacking of course it could be much higher. The trick of course is to make sure you select the middle unit as the firing leader.

Edited because I can't count how many sides a hex has. :)


< Message edited by Joram -- 6/28/2012 1:01:16 PM >

(in reply to MikeGER)
Post #: 26
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