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New revised Conflict of Heroes Beta Update v1.5

 
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New revised Conflict of Heroes Beta Update v1.5 - 5/29/2012 8:01:00 PM   
Andrew Loveridge


Posts: 575
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Hi All,

One last Beta Update is in the Members Club before making it official. It includes a couple more improvements and fixes, as listed below. Give it a try, and let us know how it works for you.

v1.5 beta – June 6th, 2012

    Fixes

    • Added preference for "Brown Height Shading." Note that this preference may not take effect until the game is reloaded.
    • Possible fix for 'F' key to fire during bonus move bug.
    • Possible fix for load button enabled when unit is immobilized bug.
    • Possible fix for transparent map issue.
    • Changed font in game news.

v1.4 beta – June 1st, 2012

    Fixes

    • Group pivot cost is now 1 AP.
    • Group hiding now properly hides all valid members of the group.
    • Added Pz38t to Monsters (including tutorial version)
    • Added terrain sculpting controls to the editor.

      • Enter "sculpting mode" from the Terrain menu. Use left and right mouse buttons to raise and lower terrain in a hex.
      • Added hot keys ">" and "<" to raise and lower terrain respectively.
      • Use "Editor | Rebuild Height" to smooth the terrain heights.

v1.3 beta – May 25th, 2012

    Fixes

    • PageUp/Down should work for top-down camera.
    • Firing should not work during bonus move.
    • Tutorials should clear when exiting scenario early.
    • Fixed crash bug.
    • Now can’t load two units onto one unit.
    • Fixed extra action card and CAP bugs when loading save from within the game.
    • Shouldn’t get VPs for destroying own units.
    • Group should stay selected in the middle of move when left-clicking on ground.
    • Fixed Group hiding and pivot.
    • APC should be tracked not wheeled. (May not be changed in all firefights.)
    • Buttons should not press when interface is hidden.
    • Fixed Multiplayer save game directory error on certain machines.
    • Seeding random number generator from clock.

    Improvements

    • Added check box to allow game to play system beep whenever a player posts a new chat message in lobby.
    • Added preference to allow all units to be displayed above all scenery models.
    • Now positioning carried units atop the unit carrying them (chit view).
    • Extra 1d6 APs card now gives APs to all units in group. However it adds them as if from CAPs, so these APs are lost if the group is disbanded.
    • Group activating a unit will now add the unit carried or the carrier unit to the group
      Interface now shows name of carried unit on the unit tooltip.
    • Added some missing damage types (including Berserk).
    • In tutorial scenarios the AI no longer receives extra units or CAPs regardless of difficulty settings.



< Message edited by Andrew Loveridge -- 6/6/2012 10:25:24 PM >


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Andrew Loveridge

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RE: New Conflict of Heroes Beta Update v1.3 - 5/30/2012 5:04:31 AM   
JFalk68


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Don't forget to add a Pz-38t into the Monsters scenario, it's in the boardgame version but it's absent in the PC version.  From my understanding the scenarios are supposed to be identical between the boardgame & PC.  Thanks

(in reply to Andrew Loveridge)
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RE: New Conflict of Heroes Beta Update v1.3 - 5/30/2012 9:47:42 AM   
ioticus

 

Posts: 169
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The added damage types is a pleasant surprise. Thanks!

(in reply to JFalk68)
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RE: New Conflict of Heroes Beta Update v1.3 - 5/30/2012 2:35:09 PM   
Erik Rutins

 

Posts: 32873
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From: Vermont, USA
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Hi guys,

We already have more changes in the works - this public beta was available internally over a week ago, so some changes discussed here have already been made internally and will show up in the next public beta.

Regards,

- Erik


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Erik Rutins
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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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RE: New Conflict of Heroes Beta Update v1.3 - 5/30/2012 4:42:19 PM   
J P Falcon

 

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Added preference to allow all units to be displayed above all scenery models

Thank You for this.....

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RE: New Conflict of Heroes Beta Update v1.4 - 6/1/2012 5:43:48 PM   
Andrew Loveridge


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Joined: 7/20/2009
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Updated

< Message edited by Andrew Loveridge -- 6/1/2012 7:13:41 PM >


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RE: New Conflict of Heroes Beta Update v1.4 - 6/2/2012 2:06:56 AM   
JFalk68


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Thanks for the quick updates! It's very much appreciated. I am looking forward to trying Monsters again with the added tank back in.

(in reply to Andrew Loveridge)
Post #: 7
RE: New Conflict of Heroes Beta Update v1.4 - 6/3/2012 2:51:58 AM   
Chris Merchant


Posts: 1118
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From: Adelaide, Australia
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Most scenario maps are broken in this update, suggest waiting for the next patch.

(in reply to JFalk68)
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RE: New Conflict of Heroes Beta Update v1.4 - 6/3/2012 2:07:13 PM   
Jamm


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Yeah, I noticed that it messed up my maps as well.

Maybe also fix the unit placement in editor where units are placed while pushing other buttons in editor.

I do like the other damage counters, nice enhancement.

Jamm

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RE: New Conflict of Heroes Beta Update v1.4 - 6/3/2012 7:11:46 PM   
Lebatron


Posts: 2142
Joined: 5/30/2005
From: Upper Michigan
Status: offline

quote:

ORIGINAL: Andrew Loveridge

v1.4 beta – June 1st, 2012

    Fixes

    • Added Pz38t to Monsters (including tutorial version)

In the monsters scenario the Germans are supposed to have initiative. The reason why it's not a randomly determined scenario is because it's probably assumed the German player should get first chance to through up some smoke.






Attachment (1)

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Jesse LeBreton, AKA Lebatron
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RE: New Conflict of Heroes Beta Update v1.4 - 6/3/2012 8:40:44 PM   
db99

 

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Joined: 3/5/2006
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Show units above scenery not working? Clear terrain goes black and trees are still displayed on top of units, on my system anyway.

Using 1.4 beta version.

< Message edited by db99 -- 6/3/2012 8:41:19 PM >

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RE: New Conflict of Heroes Beta Update v1.4 - 6/3/2012 8:42:02 PM   
ericbabe


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quote:

ORIGINAL: db99
Show units above scenery not working? Clear terrain goes black and trees are still displayed on top of units, on my system anyway.

Using 1.4 beta version.


Thanks for the report. Is anyone else experiencing this?

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RE: New Conflict of Heroes Beta Update v1.4 - 6/3/2012 8:43:34 PM   
ericbabe


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quote:

ORIGINAL: Lebatron
In the monsters scenario the Germans are supposed to have initiative. The reason why it's not a randomly determined scenario is because it's probably assumed the German player should get first chance to through up some smoke.


We didn't try to add initiative for the Germans in this patch, so it's not surprising that you're not seeing this. Please refer to the version history at the top of the thread for the list of changes.

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RE: New Conflict of Heroes Beta Update v1.4 - 6/4/2012 4:42:25 PM   
petdoc

 

Posts: 110
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From: Calgary, Canada
Status: offline
quote:

ORIGINAL: ericbabe


quote:

ORIGINAL: db99
Show units above scenery not working? Clear terrain goes black and trees are still displayed on top of units, on my system anyway.

Using 1.4 beta version.


Thanks for the report. Is anyone else experiencing this?


Yes, I get the same problem.
Had same problem with 1.3 as well.

< Message edited by petdoc -- 6/4/2012 4:43:55 PM >

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RE: New Conflict of Heroes Beta Update v1.4 - 6/4/2012 5:58:13 PM   
ericbabe


Posts: 10567
Joined: 3/23/2005
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quote:

ORIGINAL: petdoc
Yes, I get the same problem.


I'll take a closer look at the code. It *seems* to be working properly for me. Is it working for anyone else?

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RE: New Conflict of Heroes Beta Update v1.4 - 6/4/2012 7:27:07 PM   
Andrew Loveridge


Posts: 575
Joined: 7/20/2009
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quote:

ORIGINAL: db99

Show units above scenery not working? Clear terrain goes black and trees are still displayed on top of units, on my system anyway.

Using 1.4 beta version.



Could you start a post in the tech support sub-forum, listing your system specs and noting any settings you may have changed? It is running properly on our test systems.

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Andrew Loveridge

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RE: New Conflict of Heroes Beta Update v1.4 - 6/4/2012 10:14:02 PM   
RockKahn

 

Posts: 140
Joined: 10/27/2011
From: USA
Status: offline
I downloaded 1.4 beta and noticed a small display bug. I loaded a pioneer unit onto a Pz38t moved it a few hexes and pivoted it when I noticed the pioneer unit no longer appeared riding on the chit in 2d mode. I switched to 3d mode and the pioneer unit appeared riding on the tank OK. Switched back to 2d and it was gone again. I can't say when the unit originally disappeared in 2d. It could have been when I loaded it onto the tank. I never noticed until I took this screenshot.






Attachment (1)

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Post #: 17
RE: New revised Conflict of Heroes Beta Update v1.5 - 6/6/2012 10:27:03 PM   
Andrew Loveridge


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Joined: 7/20/2009
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Updated for v1.5

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Andrew Loveridge

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RE: New revised Conflict of Heroes Beta Update v1.5 - 6/7/2012 1:44:43 AM   
junk2drive


Posts: 12893
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From: Arizona West Coast
Status: offline
Is 1.5 cumulative?

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RE: New revised Conflict of Heroes Beta Update v1.5 - 6/7/2012 3:16:56 AM   
JFalk68


Posts: 219
Joined: 11/5/2007
Status: offline
Norton is picking up a Suspicious.Mystic threat when I try to download it, I am guessing because its a brand new file and the Norton community has'nt had any input on it.  It is safe right?  Thanks

John

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Post #: 20
RE: New revised Conflict of Heroes Beta Update v1.5 - 6/7/2012 3:28:39 AM   
Erik Rutins

 

Posts: 32873
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Don't worry, the file is safe and yes, the update is comprehensive.

Regards,

- Erik


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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RE: New revised Conflict of Heroes Beta Update v1.5 - 6/7/2012 4:44:53 AM   
JFalk68


Posts: 219
Joined: 11/5/2007
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Downloaded and tried to run it and I get an error message that its not compatible with my version of windows.  I am running Vista 64bit. I had no problems with 1.4 & 1.2 installing so I am not sure whats going on?

The windows file icon was different for 1.5 then the prevois updates also. The 1.4 icon had a monitor with a small dvd at the base, 1.5's icon was a white box with some green in it, maybe the patch got uploaded in the wrong format?

Thanks

< Message edited by JFalk68 -- 6/7/2012 5:01:32 AM >

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RE: New revised Conflict of Heroes Beta Update v1.5 - 6/7/2012 5:11:04 AM   
junk2drive


Posts: 12893
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
XP home SP3, downloaded and installed 1.5 without any problems. Started game and play through 1st tutorial.

(in reply to JFalk68)
Post #: 23
RE: New revised Conflict of Heroes Beta Update v1.5 - 6/7/2012 5:34:19 AM   
JFalk68


Posts: 219
Joined: 11/5/2007
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I downloaded it again and still can't run it :(  Maybe this version isn't compatible with Vista 64?

(in reply to junk2drive)
Post #: 24
RE: New revised Conflict of Heroes Beta Update v1.5 - 6/7/2012 5:38:09 AM   
junk2drive


Posts: 12893
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Sounds like your anti virus is changing the exe file into something that you can't run or your user settings.

(in reply to JFalk68)
Post #: 25
RE: New revised Conflict of Heroes Beta Update v1.5 - 6/7/2012 6:17:04 AM   
JFalk68


Posts: 219
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I'll try disabling and downloading again and see if that works! Thanks Junk2drive

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RE: New revised Conflict of Heroes Beta Update v1.5 - 6/7/2012 6:28:31 AM   
JFalk68


Posts: 219
Joined: 11/5/2007
Status: offline
No luck, still the same.  I had the warnings before on the last 2 patches and they still worked.  I only got the Suspicious.Mystic the 1st time I tried to download the file, not the 15 times after.  I still get a warning from Norton but it still says its the wrong version.  /shrug

It's still an exe file for me, nothings changed on it for me

Are you 32bit?


< Message edited by JFalk68 -- 6/7/2012 6:29:02 AM >

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Post #: 27
RE: New revised Conflict of Heroes Beta Update v1.5 - 6/7/2012 1:25:25 PM   
junk2drive


Posts: 12893
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From: Arizona West Coast
Status: offline
Yes 32 bit. My download is the typical blue monitor and disc symbol that you described above. Your description of a white box with some green makes me think that your Norton has quarantined the file and changed it to a non-exe file.

(in reply to JFalk68)
Post #: 28
RE: New revised Conflict of Heroes Beta Update v1.5 - 6/7/2012 2:02:34 PM   
JFalk68


Posts: 219
Joined: 11/5/2007
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Thanks for your time Junk2drive but I just can't get it to work.  I have turned off smartscreen filter and my Norton and I keep getting the same file over and over.  Maybe I have to wait till it's an official patch.

(in reply to junk2drive)
Post #: 29
RE: New revised Conflict of Heroes Beta Update v1.5 - 6/7/2012 2:06:34 PM   
Erik Rutins

 

Posts: 32873
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From: Vermont, USA
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That's very odd - the file is definitely fine, but it sounds like Norton is doing something unusual to the download. It definitely works fine on 64-bit systems, including Windows Vista. You may have to more fully disable Norton and try re-downloading with a different browser after deleting the file you already downloaded and any temporary files.

Regards,

- Erik

< Message edited by Erik Rutins -- 6/7/2012 2:07:06 PM >


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Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to JFalk68)
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