Anyone here know how to create immobile units (flak towers, shore gun emplacements) that actually STAY IMMOBILE when the AI plays them?
I created several SFTypes with their own "immobile" group, that corresponded in the land type screen. I even increased the units weight to 999, just to make it impossible to transfer.
When I played it myself, it worked perfect: the units were unable to move - the movement button was greyed out. When I changed regimes, and let the AI play them, the AI moved these units all over the place - short distances, far distances, rough terrain, on roads, nothing seemed to matter. Makes me wonder if there is some sort of "cheat" the AI gets for movement. I scrolled through the settings screen under AI & didn't see any settings that would effect this...