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QUESTION ON PRODUCTION FORMULAE

 
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QUESTION ON PRODUCTION FORMULAE - 5/28/2012 8:34:35 AM   
Red Lancer


Posts: 1871
Joined: 11/16/2005
From: UK
Status: online
I am currently re-working German vehicle production and have a question on the relationship between Build Limit, Build Locations and Factory Capacity.

I am aware that each vehicle has a Build Cost, a Maximum Build Limit and an Expansion Rate.
Production can take place at a number of locations where I believe that ultimately for any given type Vehs produced per turn = Max Build limit x Number of locations.

I also know that Locations have a Factory Capacity (2nd Column in Locations Tab).

Am I right in thinking that the factory capacity is the initial build limit? Does the factory expand by the expansion rate until the max build limit is reached? What is the precise relationship between them? (ie. what does expansion rate mean?)

Thanks....

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John
WitW Test Co-ordinator
WitE & WitW Scenario Designer
Post #: 1
RE: QUESTION ON PRODUCTION FORMULAE - 5/28/2012 9:28:19 AM   
Helpless


Posts: 12042
Joined: 8/27/2004
Status: online
Expansion rate specifies how much factory capacity will grow until it reaches a build limit. If set to zero, there will be a random roll used.

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Pavel Zagzin
WITE/WITW Development

(in reply to Red Lancer)
Post #: 2
RE: QUESTION ON PRODUCTION FORMULAE - 5/28/2012 9:42:50 AM   
Red Lancer


Posts: 1871
Joined: 11/16/2005
From: UK
Status: online
Thanks Pavel - so if I set the expansion rate to 1 does that mean the capacity will increase by 1 per turn until the maximum rate is reached?

_____________________________

John
WitW Test Co-ordinator
WitE & WitW Scenario Designer

(in reply to Helpless)
Post #: 3
RE: QUESTION ON PRODUCTION FORMULAE - 5/28/2012 10:25:07 AM   
Helpless


Posts: 12042
Joined: 8/27/2004
Status: online
quote:

if I set the expansion rate to 1 does that mean the capacity will increase by 1 per turn until the maximum rate is reached?


Correct.

_____________________________

Pavel Zagzin
WITE/WITW Development

(in reply to Red Lancer)
Post #: 4
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