Bebop Cola
Posts: 123
Joined: 5/9/2012 Status: offline
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quote:
ORIGINAL: Lecivius *Automatic Construction ships set to automatic will muddle about building mines presumably wherever there is a supply your empire is in particular need of. It certainly seems less than optimal that they attempt to build in unsafe areas, but your alternatives are to take the Constructors off automatic, clear out those areas they are trying to build in, or maybe arm your constructors and turn off their evade priority when faced with opposition. quote:
ORIGINAL: Lecivius *They initialize, for example, a mine station. The mine station has no structure, and 32 units left to complete. And then they both sit there. I set a test game on 4x speed and let it run for an hour real time. One hour later, the constructer is still showing it constructing, and the station still has 32 units left to complete. They're most likely running out of raw resources to construct the necessary parts. Should be that freighters stop by periodically to deliver the needed resources, but this seems spotty at best. I've seen freighters stop by very occasionally, but it seems like the priority for those deliveries isn't as high as the other tasks private sector traders have on their to-do lists. While I can certainly understand private sector freighters being busy lining their own pockets, I do consider this lack of priority something of a bug. Your options are to re-design the constructor with larger cargo bays so they will pick up sufficient resources when they start the job(my preferred solution), or stop the job and queue them to "repair" it. This will prompt them to go and pick up the missing resources. quote:
ORIGINAL: Lecivius *Liners should be moving people. I have 4 colonies in my test game, and 2 resorts. They also are on Auto. One hour later, they are still sitting at the homeworld. I would expect them to have done something, or gone somewhere. This one is a bit more subjective, I think. resort bases tend to get visitors from nearby wealthy colonies commensurate with the scenery bonus of the object they're built around. It could be that the resorts are not close enough, the colonies are not large and wealthy enough, or the scenery is not interesting enough. Are you building the resorts around an object with a scenery bonus?
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