jmalter
Posts: 977
Joined: 10/12/2010 Status: offline
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hi jakla, your screenshot size is ok in my browser. coupla' notes: - this base is in fine shape, if you keep it supplied. - the base admin (7 operational of 13 allowed) shows 7 instead of 12 because: --any number of amphib groups at a base count as 1 group, & --any number of groups at 100% Training usually count as 1 group. --so even if you put all 12 units on combat ops, you won't exceed the base capacity. - but you've got 3 groups w/ low morale, they should all go to 100% Training at 0 range, ASAP. --but the F sqn w/ 18 fatigue needs a turn or 2 at 50 Training, 50 Rest. (reduce fatigue w/ Rest, then use training at 0 range to improve morale as you gain skills for your pilots. also, give a look at the sqn commanders. if you decide to spend PP to make a change, choose a new leader w/ improved Inspiration, w/ Leadership & Air values as 2ndary criteria. overall, your base here looks like it's in fine shape, it looks like you're not under active assault. but lots of these groups have Experience <60, they need to improve. the 4 fighter groups you've got Training, if you put them on 30CAP/70Train, they'll gain some Exp. as well as Air/Def skill. mebbe you have a few higher-skill fighter pilots in reserve that you could swap into these groups?
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