your screenshot size is ok in my browser.
- this base is in fine shape, if you keep it supplied.
- the base admin (7 operational of 13 allowed) shows 7 instead of 12 because:
--any number of amphib groups at a base count as 1 group, &
--any number of groups at 100% Training usually count as 1 group.
--so even if you put all 12 units on combat ops, you won't exceed the base capacity.
- but you've got 3 groups w/ low morale, they should all go to 100% Training at 0 range, ASAP.
--but the F sqn w/ 18 fatigue needs a turn or 2 at 50 Training, 50 Rest. (reduce fatigue w/ Rest, then use training at 0 range to improve morale as you gain skills for your pilots. also, give a look at the sqn commanders. if you decide to spend PP to make a change, choose a new leader w/ improved Inspiration, w/ Leadership & Air values as 2ndary criteria.
overall, your base here looks like it's in fine shape, it looks like you're not under active assault. but lots of these groups have Experience <60, they need to improve. the 4 fighter groups you've got Training, if you put them on 30CAP/70Train, they'll gain some Exp. as well as Air/Def skill. mebbe you have a few higher-skill fighter pilots in reserve that you could swap into these groups?