Chickenboy
Posts: 15255
Joined: 6/29/2002 From: Twin Cities, MN Status: offline
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quote:
ORIGINAL: Q-Ball I've been away for a year, and wondering where Artillery sits in WITP-AE right now. Specifically, how effective is it really? In the early AE days, it was very effective, and changes were made once players were obliterating Chinese units with massed IJA Artillery. Some were thinking the pendulum swung too far, as it's difficult to see direct results. Certainly, bombardment attacks alone kill almost nobody, and probably serve to train your enemy's inexperienced troops more than anything else. In the old WITP days, it was standard practice to never bombard Chinese troops for this reason: it just trained them. Anyway, as Japan I still dutifully bring Artillery units to the party. But am I wasting my time? Thoughts? It's been significantly scaled back. It's of questionable value to bring to a hex with a dug in opponent in rough terrain, but can (like airborne attacks) cause worthwhile damage against an opponent in the open. My opinion is that the damage has been *too* nerfed compared to where it once was. You know how the WiTP programming pendulum goes though-squeakiest wheel gets the oil and all that...
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