From: Punta Gorda FL
My take from the Allies side;
Larry has done a great job of minding his TF's - I'd complain about how they're everywhere and getting into everything and I cant seem to do a d*mn thing to stop him...LOL EXCEPT that's how it went in real life!
I am reduced to harrassing him with Hudsons, keeping the carriers out of harms way and look for good spots to take my shots...sound familiar history buffs?
So far in the ahistorical sense, I need to preserve my shipping, Larry's hunter-killer Surface Combat TF's are deadly and I don't want him turning them loose in SW Pacific.
Contrary to Gorn's opinion - I wasn't suicide-running my CM's, each one got a port to mine that I figured I was going to lose (Port that is) and only one got caught. (and she was halfway back home to boot) I can see why it looked that way - but my other option is to do nothing and lose the CM when Singers gets taken down...
I thought about sending (fleeing) more ships to Colombo, BUT LBA sank the first TF I sent towards Colombo. and it will only get worse with time...
Yeah Larry - I've got some diabolically evil (insert manic laugh here...) PLAN with the can't shoot straight gang, Actually my SS are setting pickets as observers where I think your going to go next, and a few to watch your invasions too!
Overall - I'm about average vs real life, so far. I've lost a little more shipping and less Capital ships than Admiral Kimmel did so far...
China is perplexing me - several units I've set to move - just sit there turn after turn... It doesnt seem to be a supply problem, its not a garrison problem, maybe they have no confidence in thier Commander??? (the most likely answer!)
I got Larry's turn and will look at the Combat Report and run a Tracker report also before finishing this turn... I'm averaging about 1 1/2 hours to finish a turn, and I'm always left feeling like I forgot to do something. The advantage of single turn days is it doesnt kill you to forget - try doing that with 3 day turns!!!