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Does anyone know.... - 5/21/2012 11:51:59 PM   
AW1Steve


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Does anyone know what is the maximum training level a ship's crew can achieve by non-combat steaming? The only refference in the manual is that New ships benefit from "Shakedown cruises". Is more steaming better? And when does it "max out"?

Many thanks guys!

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"Don't hold yourself up as an example of what community members should aspire to. You have a long history of rude behavior, and you overract to the slightest provocation."
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RE: Does anyone know.... - 5/22/2012 12:12:45 AM   
Dan Nichols


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If it is like WitP and I remember right

Warships 55

"semi" warships 45

merchants 35

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RE: Does anyone know.... - 5/23/2012 11:11:33 PM   
AW1Steve


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Thanks Dan!

_____________________________

"Don't hold yourself up as an example of what community members should aspire to. You have a long history of rude behavior, and you overract to the slightest provocation."
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RE: Does anyone know.... - 5/24/2012 6:04:39 PM   
AW1Steve


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Does anyone have a UV manual handy? Someone told me that a lot of the training data hasn't changed, and that the manual had a lot more in it on the subject.

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"Don't hold yourself up as an example of what community members should aspire to. You have a long history of rude behavior, and you overract to the slightest provocation."
Amoral


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RE: Does anyone know.... - 5/25/2012 1:23:43 AM   
Arnhem


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This is off the WitP manual.

6.1.24 Shakedown Cruises
It is now useful to run a week or two long shakedown cruise, when a ship is first comMissioned.
Many ships come into the game with very small combat experience. Some of these include the
sub chasers and gun boats. Sub chasers and mine sweepers have depth charges, but their skill is
so low they never use them. It takes many attacks on the TFs they are escorting before they will
fight back. The same is true to a lesser extent with Allied warships and night battles. To allow
players to train their crews and gain experience, place them on a Shakedown Cruise.

A Shakedown Cruise is not a specific order that can be chosen, but rather an automatic action
undertaken by the computer on your behalf. At the end of each day that a ship in a TF is at sea
and has less than 15 Day or Night Experience, the deficient value is increased by +1. After that,
they have a 1 in 5 chance of increasing Day Experience by +1 or a 1 in 7 chance for Night
Experience by +1. The value keeps increasing until the minimum value for the ship class is
reached, as follows:
25 for civilian vessels (such as Cargo Ships)
35 for non-combat vessels (such as Seaplane Tenders)
45 for semi-combat vessels (such as Corvettes, Sub-chasers, and sloop-sized ships)
55 for combat ships (such as Destroyers and Cruisers).

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RE: Does anyone know.... - 5/25/2012 3:04:18 AM   
AW1Steve


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Is that in the Vanilla WITP manual? I need to go back and re-read it. Many ,many thanks!

_____________________________

"Don't hold yourself up as an example of what community members should aspire to. You have a long history of rude behavior, and you overract to the slightest provocation."
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RE: Does anyone know.... - 5/25/2012 3:05:47 AM   
Dan Nichols


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I was close

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RE: Does anyone know.... - 5/25/2012 3:06:38 AM   
AW1Steve


Posts: 12039
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From: ME-FL-NE ? "Cloud Coo-coo land"
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And I appreciate that Dan.


_____________________________

"Don't hold yourself up as an example of what community members should aspire to. You have a long history of rude behavior, and you overract to the slightest provocation."
Amoral


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Post #: 8
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