Matrix Games Forums

War in the West gets its first update!Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual preview
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 3v3[In progress...]

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Opponents Wanted >> RE: 3v3[In progress...] Page: <<   < prev  1 2 3 4 [5]
Login
Message << Older Topic   Newer Topic >>
RE: 3v3[In progress...] - 12/14/2012 5:48:01 AM   
jreid

 

Posts: 100
Joined: 10/27/2007
Status: offline
Turn 5 complete. Turn to Webizen.


(in reply to Shadehawk)
Post #: 121
RE: 3v3[In progress...] - 12/18/2012 10:29:50 PM   
Shadehawk

 

Posts: 24
Joined: 3/31/2003
From: Bodø, Norway
Status: offline
Turn 5 complete. Jeff is up first for turn 6.

SH

(in reply to jreid)
Post #: 122
RE: 3v3[In progress...] - 12/19/2012 6:10:02 PM   
jreid

 

Posts: 100
Joined: 10/27/2007
Status: offline
Turn 6 to Web.

(in reply to Shadehawk)
Post #: 123
RE: 3v3[In progress...] - 12/20/2012 2:05:40 PM   
Webizen


Posts: 1459
Joined: 4/12/2005
From: WV USA
Status: offline
Lots of bloody noses all around... attack! counter-attack! The French and Arabs taking a pounding. Hmmm, the French may have over committed to attacking me. My forces are stiffening their resistance and gathering offensive power. The Chinese have gathered their OMGs but what awaits them??? Good game!

_____________________________

Tac2i

(in reply to jreid)
Post #: 124
RE: 3v3[In progress...] - 12/21/2012 11:14:45 AM   
Meanfcker


Posts: 307
Joined: 12/4/2011
Status: offline
We Arabs are like Brad Pitt in "Snatch", just letting the other team hit me a few times to get my blood boiling, I will hit back soon enough. There are some damn fine battles raging across our poor scorched earth. Much harder fighting than the last game.
Meanie

(in reply to Webizen)
Post #: 125
RE: 3v3[In progress...] - 12/21/2012 4:52:49 PM   
all5n


Posts: 362
Joined: 12/19/2007
From: Republic of Texas
Status: offline
So far, the offensives have been as expected - around the cut-off areas in the map. It still puzzles me why we would handicap ourselves with those.

(in reply to Meanfcker)
Post #: 126
RE: 3v3[In progress...] - 12/21/2012 10:54:27 PM   
jreid

 

Posts: 100
Joined: 10/27/2007
Status: offline
I generated about 10 maps before this one. All the rest were even worse and I guess I just got tired of generating the maps.

But yeah, the cutoff portions suck and it would be better not to have them. It's pretty much a guaranteed loss of cities and resources. Production from a few cities can't compete against a whole country's (or mulitple countries') production.

Or if they are going to exist, each side should have them.

But the best way next time could be for the map maker to just keep generating until there are no cutoff areas. Maybe a map pops up eventually like that.


(in reply to all5n)
Post #: 127
RE: 3v3[In progress...] - 12/21/2012 11:02:16 PM   
jreid

 

Posts: 100
Joined: 10/27/2007
Status: offline
quote:

ORIGINAL: Meanfcker
We Arabs are like Brad Pitt in "Snatch", just letting the other team hit me a few times to get my blood boiling, I will hit back soon enough. There are some damn fine battles raging across our poor scorched earth. Much harder fighting than the last game.
Meanie


Uh oh, I'm guessing this is something coming towards me

It still bums me out every time a damn Light Tank takes out one of my Mediums.

And I lose a Light Tank to a damn SMG. Argh!

But I've caused some damage too.

Or is it going to be against Web or All5n?









(in reply to Meanfcker)
Post #: 128
RE: 3v3[In progress...] - 12/21/2012 11:26:49 PM   
Meanfcker


Posts: 307
Joined: 12/4/2011
Status: offline
Don't worry, there are lots of hits to go around, you will all get a couple. :-)

(in reply to jreid)
Post #: 129
RE: 3v3[In progress...] - 12/22/2012 12:17:40 AM   
Webizen


Posts: 1459
Joined: 4/12/2005
From: WV USA
Status: offline
The Mean Team isn't the only team with the combat power to administer hurt on their opponents. There is some more hurt coming the Mean Team way... some that may be surprising. ATG, what a game!


_____________________________

Tac2i

(in reply to Meanfcker)
Post #: 130
RE: 3v3[In progress...] - 12/22/2012 3:44:54 AM   
all5n


Posts: 362
Joined: 12/19/2007
From: Republic of Texas
Status: offline
For the latest game i just generated, i had to create about 25 maps before i had one that did not have any cutoff areas. And even that was after the team alliances were formed.


quote:

ORIGINAL: jreid

I generated about 10 maps before this one. All the rest were even worse and I guess I just got tired of generating the maps.

But yeah, the cutoff portions suck and it would be better not to have them. It's pretty much a guaranteed loss of cities and resources. Production from a few cities can't compete against a whole country's (or mulitple countries') production.

Or if they are going to exist, each side should have them.

But the best way next time could be for the map maker to just keep generating until there are no cutoff areas. Maybe a map pops up eventually like that.




(in reply to jreid)
Post #: 131
RE: 3v3[In progress...] - 12/23/2012 9:01:32 PM   
Meanfcker


Posts: 307
Joined: 12/4/2011
Status: offline
I must say, you gentlemen seem to be much better organized this time around. A much better fight all the way round. The islolated pockets really do suck. Not only are we able to take advantage of the isolated pockets, but the mirrorish ticky box that Jreid used when setting up means that we get to do it to two of you. Nice. I'll buy you a beer if we meet Jeff. :-)
Meanie.

< Message edited by Meanfcker -- 12/23/2012 9:03:11 PM >

(in reply to all5n)
Post #: 132
RE: 3v3[In progress...] - 12/23/2012 9:37:41 PM   
all5n


Posts: 362
Joined: 12/19/2007
From: Republic of Texas
Status: offline
I have found that its easier just to fix those things using the map editor. I generated around 40 maps for a new game last night before i gave up, found one that looked interesting, and figured out how to use the map editor. No cutoff areas, no more excuses.

(in reply to Meanfcker)
Post #: 133
RE: 3v3[In progress...] - 12/23/2012 9:43:27 PM   
jreid

 

Posts: 100
Joined: 10/27/2007
Status: offline
Yeah, using the map editor to add the necessary roads to link up the cutoff areas is the way to go.

I've never used the editor, so I never thought of it, but definately the way to go going forward.

(in reply to all5n)
Post #: 134
RE: 3v3[In progress...] - 12/23/2012 11:10:00 PM   
Meanfcker


Posts: 307
Joined: 12/4/2011
Status: offline
I just started a thread on this in the support section.
You gentlemen might wish to express your concerns to Vic there as I have done.
Perhaps if enough of us ask, he will address this issue.
Meanie.

(in reply to jreid)
Post #: 135
RE: 3v3[In progress...] - 1/5/2013 3:55:20 PM   
Meanfcker


Posts: 307
Joined: 12/4/2011
Status: offline
I have identified 11 different assault groups on my boders! I feel very popular.
I hope you guys are enjoying the guerillas.
Meanfcker.

< Message edited by Meanfcker -- 1/5/2013 10:23:59 PM >

(in reply to Meanfcker)
Post #: 136
RE: 3v3[In progress...] - 1/22/2013 4:24:42 PM   
all5n


Posts: 362
Joined: 12/19/2007
From: Republic of Texas
Status: offline
Those guerillas are effing nasty and very difficult to kill. Normal infantry don't really stand a chance without at least a 3 hex side assault and some mortar or cav support. Armored cars do the trick but suck up the oil.

You did have to spend quite a bit of PP to get Guerilla III at the expense of quite a bit of production. Do you think you could have avoided having your country cut in half had you not spent all those PPs on that upgrade?

This style of play favors the Arabs(Guerilla), French(cheap fortification), and possibly Anglo(Rangers). Doesn't make up for good planning/coordination by any stretch.

Fun game.

(in reply to Meanfcker)
Post #: 137
RE: 3v3[In progress...] - 1/22/2013 10:51:50 PM   
Meanfcker


Posts: 307
Joined: 12/4/2011
Status: offline
quote:

You did have to spend quite a bit of PP to get Guerilla III at the expense of quite a bit of production. Do you think you could have avoided having your country cut in half had you not spent all those PPs on that upgrade?


On turn one, I guessed, quite correctly as it turned out, that you guys would jump on me and put extra effort toward denying me access to my resources.
I thought that there was no point in building factories with no raw and then handing them over to you, so this seemed like a good idea at the time. (still does)
Probably nothing could have stopped a resolute coorindated attack from cutting my country in half, the same as almost nothing could have helped you last game.
Sometimes you get a shtty deal, and you just play the cards you're dealt.
Karma dictated that if I was to be put in the path of a mugging, then I should get an Arab nation and get to act like my frog and "Never give up"
:-)
Meanfcker.

< Message edited by Meanfcker -- 1/22/2013 11:46:05 PM >

(in reply to all5n)
Post #: 138
RE: 3v3[In progress...] - 1/23/2013 2:49:48 AM   
Meanfcker


Posts: 307
Joined: 12/4/2011
Status: offline
I have a 2v2 that makes it around every two days or so and it came in first. I will finish my turn for this one by Wednesday nightish... or Thursday at the latest.
There are always thousands of things that need doing in one of these turns, they take a while.
I am sure you can all relate.
Meanie.

(in reply to Meanfcker)
Post #: 139
RE: 3v3[In progress...] - 2/10/2013 3:08:07 PM   
Meanfcker


Posts: 307
Joined: 12/4/2011
Status: offline
I apologize for the delay. I worked 65 hours this week and only took 5 hours off this morning to catch up on my team games. I actually had the turn done two days ago but I needed to go over everything to keep the team working together. I should have a lighter load next week, I hope.
Nice pressure, but I am like my frog!
Fun game, a much tougher fight this time.

(in reply to Meanfcker)
Post #: 140
RE: 3v3[In progress...] - 2/18/2013 11:49:37 AM   
Shadehawk

 

Posts: 24
Joined: 3/31/2003
From: Bodø, Norway
Status: offline
Turn 10 complete. Jeff, you're first player up in turn 11. File ready in DB.

SH

(in reply to Meanfcker)
Post #: 141
Page:   <<   < prev  1 2 3 4 [5]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Opponents Wanted >> RE: 3v3[In progress...] Page: <<   < prev  1 2 3 4 [5]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.102