PBEM protection off is ok with me. If off is what we agree to use, another way to organize the game is as follows:
1) game is setup up as 1vs1
2) there are 3 players per side.
3) El Supremo is the Command in Chief (player 1) and controls the capital and all cities. He is the only one that can build factories and ports. He controls the Navy, if there is one, and strategic bombers and any fighters assigned to protect them. He gives orders to his Front Commanders (players 2 and 3) and they try to carry them out operationally/tactically. CinC may control an army if required. The CinC of both sides is always the first player for this team. The CinC determines the order in which his two Front commanders move on a per turn basis.
How do you land and build a port then? If im player one, and I turn it off to the front commander, and they land engineers in an invasion, theyd have to build the port then, making the player 1 spot kind of superfulous.
What hes suggesting isnt a rigid set of rules, just a recommendation that you pick someone to be the "head" the one who makes the over all decisions about operations to eliminate bogging yourself down with in fighting, and almost a plea to coordinate your operations. Which if we dont coordinate well. Were going to lose badly ill tell you that. Theyre all really experienced players who play together often, not being well coordinated on our part will be a mistake.
I think were good enough to manage our own production and units, we just need to coordinate well, communicate often. The essence of teamwork. Nothing we cant accomplish in spades :)
I also suggest having one of us be the "last word", incase we disagree about an operational aspect. While the course of action the "last word" may lead us to failure, arguing SURELY will :) Ive learned that in many big team games lol.
< Message edited by Kraftwerk -- 5/27/2012 11:31:10 PM >