Matrix Games Forums

To End All Wars: Mountain InfantryPandora: Eclipse of Nashira Announced! Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great War
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Unit Info Panel Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> Mods and Scenarios >> Unit Info Panel Mod Page: [1]
Login
Message << Older Topic   Newer Topic >>
Unit Info Panel Mod - 5/20/2012 10:50:50 PM   
Missouri_Rebel


Posts: 2537
Joined: 6/19/2006
From: Southern Missouri
Status: offline
This mod replaces the stock Unit Info Panel units graphics and uses counters instead. Keep in mind that the values on the counters may not represent the actual stats of the units in all cases so one should always refer to the values stated in the panel for accuracy.

Unzip the 'Units' file and put it in your ....../Conflict Of Heroes/Data folder.

Remember to back up your Units folder before installing this mod. This mod does not change any data, only the graphics.

Screens to follow.

Eric or Erik, contact me if this mod is not allowed.

mo reb

Attachment (1)

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
Post #: 1
RE: Unit Info Panel Mod - 5/20/2012 11:00:24 PM   
Missouri_Rebel


Posts: 2537
Joined: 6/19/2006
From: Southern Missouri
Status: offline
1st




Attachment (1)

(in reply to Missouri_Rebel)
Post #: 2
RE: Unit Info Panel Mod - 5/20/2012 11:03:56 PM   
Missouri_Rebel


Posts: 2537
Joined: 6/19/2006
From: Southern Missouri
Status: offline
2nd




Attachment (1)

(in reply to Missouri_Rebel)
Post #: 3
RE: Unit Info Panel Mod - 5/20/2012 11:09:26 PM   
Missouri_Rebel


Posts: 2537
Joined: 6/19/2006
From: Southern Missouri
Status: offline
last




Attachment (1)

(in reply to Missouri_Rebel)
Post #: 4
RE: Unit Info Panel Mod - 5/21/2012 12:04:18 AM   
M J R

 

Posts: 92
Joined: 3/27/2012
Status: offline
Good idea will give it a try, can you make the unit info panel transparent by any chance?

(in reply to Missouri_Rebel)
Post #: 5
RE: Unit Info Panel Mod - 5/21/2012 12:24:27 AM   
Missouri_Rebel


Posts: 2537
Joined: 6/19/2006
From: Southern Missouri
Status: offline
Sorry I cannot. All I did was replace the png files with placeholders from an earlier version. Not sure how to edit the actual info files.

(in reply to M J R)
Post #: 6
RE: Unit Info Panel Mod - 5/21/2012 12:27:09 AM   
M J R

 

Posts: 92
Joined: 3/27/2012
Status: offline
No probs, worth an ask

(in reply to Missouri_Rebel)
Post #: 7
RE: Unit Info Panel Mod - 5/21/2012 4:24:29 AM   
general_solomon

 

Posts: 251
Joined: 5/18/2007
Status: offline
looks really good.. hope someone can help with connecting the actual stats to the counters.

(in reply to M J R)
Post #: 8
RE: Unit Info Panel Mod - 5/21/2012 7:26:50 AM   
MikeGER

 

Posts: 314
Joined: 2/1/2011
Status: offline
good idea Missouri_Rebel

(in reply to general_solomon)
Post #: 9
RE: Unit Info Panel Mod - 5/21/2012 7:51:17 AM   
DerGrenadier


Posts: 73
Joined: 12/11/2011
From: Germania Superior
Status: offline
I installed it and I love it. For me its a keeper. Adds much to the feeling playing a board agem.

_____________________________







(in reply to Missouri_Rebel)
Post #: 10
RE: Unit Info Panel Mod - 5/21/2012 2:05:21 PM   
Angiel

 

Posts: 10
Joined: 10/31/2006
From: Toscana Italy
Status: offline
Good mods Missouri_Rebel.

(in reply to DerGrenadier)
Post #: 11
RE: Unit Info Panel Mod - 5/21/2012 3:32:04 PM   
ericbabe


Posts: 10592
Joined: 3/23/2005
Status: offline
Thanks! I'm glad somebody did this so I don't have to

_____________________________


(in reply to Angiel)
Post #: 12
RE: Unit Info Panel Mod - 5/21/2012 6:03:43 PM   
Lebatron


Posts: 2142
Joined: 5/30/2005
From: Upper Michigan
Status: offline
Back to an earlier bata version. I had liked the way it used to look like this before the new graphics got added in and replaced the unit counters in the info panel. Nice to see it can be rolled back via modding to what I preferred before. Thanks.

_____________________________

Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided

(in reply to ericbabe)
Post #: 13
RE: Unit Info Panel Mod - 5/23/2012 6:40:43 PM   
acctingman

 

Posts: 6
Joined: 10/4/2010
Status: offline
Can you create "new" units for this game?

For instance an M-4A3 sherman? Can you put in it's stats and an image of an M4 and have a new unit?

Thanks

< Message edited by acctingman -- 5/23/2012 7:03:48 PM >

(in reply to Lebatron)
Post #: 14
RE: Unit Info Panel Mod - 5/23/2012 8:35:38 PM   
ericbabe


Posts: 10592
Joined: 3/23/2005
Status: offline
No.

_____________________________


(in reply to acctingman)
Post #: 15
RE: Unit Info Panel Mod - 5/24/2012 5:31:57 AM   
JFalk68


Posts: 219
Joined: 11/5/2007
Status: offline
Exactly how I feel, thanks for making this Missouri_Rebel!
quote:

ORIGINAL: DerGrenadier

I installed it and I love it. For me its a keeper. Adds much to the feeling playing a board agem.


(in reply to DerGrenadier)
Post #: 16
RE: Unit Info Panel Mod - 6/13/2012 7:13:34 PM   
MacMarkus

 

Posts: 7
Joined: 6/13/2012
Status: offline
Hi Mo Reb,

I installed your mod, but the units on the map are not displayed as counters...

I run 1.5 - could that be a problem?

Any idea where to check?

Thanks

...forget it - looks as if I am a) blind b) dumb



< Message edited by MacMarkus -- 6/13/2012 8:35:04 PM >

(in reply to Missouri_Rebel)
Post #: 17
RE: Unit Info Panel Mod - 12/24/2012 5:06:45 PM   
junk2drive


Posts: 12895
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Poking around in the game folders I found these style counters without the numbers on them. Data\UnitDecals\Chits

Now that I have viewed them, they are in my game UI. How do I turn them off and go back to the Mugshots?

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to MacMarkus)
Post #: 18
RE: Unit Info Panel Mod - 12/24/2012 5:58:30 PM   
junk2drive


Posts: 12895
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I did two things and one of them changed it. First I went back into the folder and viewed the chits and then the mugshot for one unit. Then I started the game and from System Settings I changed Chit View to No. Not sure which one did it. If I change to chit view in game the mugshot stays the same.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to junk2drive)
Post #: 19
RE: Unit Info Panel Mod - 12/24/2012 8:30:21 PM   
ericbabe


Posts: 10592
Joined: 3/23/2005
Status: offline
The mugshots should now show chits if you start the game in chit view, 3D images if you start in 3D mode. They won't switch if you switch during the game however.

_____________________________


(in reply to junk2drive)
Post #: 20
RE: Unit Info Panel Mod - 12/24/2012 8:43:41 PM   
junk2drive


Posts: 12895
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Thanks, I thought I messed something up.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to ericbabe)
Post #: 21
RE: Unit Info Panel Mod - 12/25/2012 10:44:24 PM   
ericbabe


Posts: 10592
Joined: 3/23/2005
Status: offline
Also, if you had installed Missouri Rebel's mod, then installed the patch for V1.15, it might undo that mod, so you might have to reinstall it. I'm not quite sure which mugshot files were affected by the patch offhand.

_____________________________


(in reply to junk2drive)
Post #: 22
RE: Unit Info Panel Mod - 12/25/2012 10:49:39 PM   
junk2drive


Posts: 12895
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I did not use the mod but did notice that the files included the unit xml. I was concerned about that since things can change in future updates.

I see now that whatever you have set before you load the scen is what you get in the UI.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to ericbabe)
Post #: 23
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> Mods and Scenarios >> Unit Info Panel Mod Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.098