offenseman
Posts: 340
Joined: 2/24/2007 From: Broomfield, Colorado USA Status: offline
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quote:
ORIGINAL: LoBaron No consensus, I´d rather say its a peaceful next-to-each-other. There is a pretty high chance that you get your ass handed due to more diverse factors than altitude only, but I guess you are aware of that. The P47 is easily the best fighter the Allies can muster late war, and I guess this is your current Nemesis. Our opponent does pretty well by combining George as high altitude fighter and several other airframes (Jack for example) at lower altitudes. Layered CAP works well, except if outnumbered badly, but he still probably loses more planes than us, and it is undoubted that, if we want to, we can achieve air superiority on bases within 4-5 hexes of our own bases easily. Further out it is a bit more balanced. Mike does a great job to decide when its enough and pull back, and sets the next CAP station a bit further away. Works good if we fall for it, which happens on a regular basis. Personally I think this reflects reality quite well, and in fact its pretty much payback for the first year when the same happens with swapped symptoms when you want to effectively fight Oscars with Warhawks, but with regards to high alt sweep you might find opinions differ. I see many games using the best, or second best, alt band as limit for sweeps, which is basically everything a good HR should be: easy to follow, with exactly the effects desired on a broad scale. Thank you for the kind words Lenny. :) Back to the OP's topic. When the first P38 sweeps and later P47 sweeps came in over 40k it was a lot of trouble. The three of us in the game discuss game mechanics as we play so that we can all learn and become better players. In the course of those discussions it became apparent that it was foolhardy to fight those two US a/c. Against the Zero for example, Lenny discovered that the Zero was getting murdered against the high altitude sweeps BUT as the altitudes came down during a battle, started to equalize and get good results. So I tried setting some at high altitude and some in the mid-20k range to make the US fighters fight where the Zero turns well. That worked better in a straight Zero-vs P38 or P47 fight at max-alt. That said Zero is terribly outclassed in mid-late 43 and suffers from high loss rates against P38 and P47. Mixing in IJA a/c was a real help. Ki-61 has some durability which seemed to allow it to survive long enough for lower level Zeros to engage. When George came along it can fly high enough to not get bounced AND has good durability (for an IJ aircraft anyway) combined with decent firepower. Bringing those online in combination with Ki-61, especially C, and some maneuverable crates at lower altitudes seems to have helped. Of course the big problem with George and Tony is keeping them flying, hence you really need to summon up the courage to accept that you need to get them out of combat or else you will end up fighting at a huge numerical disadvantage due to damaged crates sitting in hangars. As planes get fixed I fly them out to reform, otherwise they wil just get blown up by the 4e bombers. If you do that and they do not keep the air base smashed, you can try to fly in some CAP once in awhile to keep them off balance. IMHO it is also better to not fight when you know that all you will do will be to get experten killed. Of course you also have to allow for sweeps and attack missions. If you fly ALL your CAP at max alt, your CAP may never find the bombers 15-20 k below them. Staggered CAP alts are important for that reason.
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Sometimes things said in Nitwit sound very different in English.
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