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Shader 2.0

 
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All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> Tech Support >> Shader 2.0 Page: [1]
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Shader 2.0 - 5/20/2012 4:04:48 PM   
Greywulf

 

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From: New Jersey
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With this fix for us with only 2.0 shader support I noticed on my machine that there are no buildings or trees displayed. The map otherwise is OK chits, information and other terrain. Anybody have any idea about a fix for this? I've played around with lower graphic etc in the settings with no change. Thanks
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RE: Shader 2.0 - 5/20/2012 4:16:28 PM   
junk2drive


Posts: 12905
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From: Arizona West Coast
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After installing the 1.2 update, there is a Shader 2.0 shortcut added to your Windows Start menu. Start the game with that shortcut and see what happens.

(in reply to Greywulf)
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RE: Shader 2.0 - 5/21/2012 1:54:19 AM   
Greywulf

 

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I already installed the 1.2 update and have been starting up the game frome the 2.0 shader in the windows start up menu shortcuts.The graphics all seem to be there except the houses and trees...There are other games on my computer that are more demanding on graphics and I don't have issues with those games.It seems like a game glitch in the program to me.Thanks

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RE: Shader 2.0 - 5/21/2012 2:03:55 AM   
junk2drive


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There is a hotkey to turn off terrain, T

Maybe you turned them off at some point?

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RE: Shader 2.0 - 5/21/2012 3:45:34 AM   
Greywulf

 

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quote:

ORIGINAL: junk2drive

There is a hotkey to turn off terrain, T

Maybe you turned them off at some point?


I wish it was that simple.I knew about that key a long time ago.

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RE: Shader 2.0 - 5/21/2012 2:49:13 PM   
ericbabe


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Trees might be a separate issue with cards that don't support DirectX9.0c; the trees use an instancing technique that may not work on 9.0 cards regardless of shader support.

I'm not sure why buildings wouldn't show on your card when units would. Buildings and units use the same file formats and basically the same display techniques.

We had one issue during beta testing in which a user could see units but not buildings. It turns out we had a localization problem. He was running in a localization mode that didn't parse "." as a decimal point and so his buildings were displaying much larger than they ought to have been. I fixed this problem and he was able to load the buildings and see them properly. I mention all this as it's the only issue we've seen that is similar to what you are reporting. Do you, by chance, have localization settings on your machine that might cause the game to interpret "." as something other than a decimal point? Would you mind posting your DxDiag file?

As an aside, though there are other games that are more demanding on graphics in terms of quantity of graphics, COH uses most all of the same sorts of video card features that graphics-filled first person shooters use, and in fact may use some techniques -- like instancing -- that most first person shooter type games do not.


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RE: Shader 2.0 - 5/23/2012 12:45:02 AM   
Greywulf

 

Posts: 18
Joined: 8/30/2003
From: New Jersey
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quote:

ORIGINAL: ericbabe

Trees might be a separate issue with cards that don't support DirectX9.0c; the trees use an instancing technique that may not work on 9.0 cards regardless of shader support.

I'm not sure why buildings wouldn't show on your card when units would. Buildings and units use the same file formats and basically the same display techniques.

We had one issue during beta testing in which a user could see units but not buildings. It turns out we had a localization problem. He was running in a localization mode that didn't parse "." as a decimal point and so his buildings were displaying much larger than they ought to have been. I fixed this problem and he was able to load the buildings and see them properly. I mention all this as it's the only issue we've seen that is similar to what you are reporting. Do you, by chance, have localization settings on your machine that might cause the game to interpret "." as something other than a decimal point? Would you mind posting your DxDiag file?

As an aside, though there are other games that are more demanding on graphics in terms of quantity of graphics, COH uses most all of the same sorts of video card features that graphics-filled first person shooters use, and in fact may use some techniques -- like instancing -- that most first person shooter type games do not.


quote:

localization problem


Thanks for the reply.


localization problem...what is that? I don't want,nor feel I should post DxDiag.All I know is that I play more demanding video games and do not have a problem with them. Do not know why houses and trees do not show up on map.

(in reply to ericbabe)
Post #: 7
RE: Shader 2.0 - 5/23/2012 3:45:22 PM   
Erik Rutins

 

Posts: 32965
Joined: 3/28/2000
From: Vermont, USA
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Hi Greywulf,

Without a DxDiag, we can't see exactly what hardware you have and whether your drivers are up to date. Given the nature of the issue, without that information we really can't take any further steps.

Localization = different language/regional settings.

Regards,

- Erik

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Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Greywulf)
Post #: 8
RE: Shader 2.0 - 5/29/2012 1:38:43 AM   
Greywulf

 

Posts: 18
Joined: 8/30/2003
From: New Jersey
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Anyone out there using 2.0 shader on their video card and the downloaded shader fix for the game able to see houses and trees on the maps?

(in reply to Greywulf)
Post #: 9
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