Matrix Games Forums

To End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!To End All Wars: Artillery
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AP limit for ai-units

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> AP limit for ai-units Page: [1]
Login
Message << Older Topic   Newer Topic >>
AP limit for ai-units - 5/19/2012 10:52:22 AM   
hafer


Posts: 257
Joined: 8/28/2010
Status: offline
Breakthrough to the Mzensk Pocket

I managed to get one T34 surrounded by 3 of my tanks. I did this after the T34 has moved a few hexes. But then the T34 killed all of my 3 Tanks in the same round. WTF!! A T34 needs 5AP to fire. So this one must have used 15+4 (movement) points. WTF?! The AI wasnt playing a card. No animations was popping off. So did i miss something? Or is the AI cheating? I'm a bit pissed off with those nasty T34!

< Message edited by hafer -- 5/19/2012 11:06:39 AM >
Post #: 1
RE: AP limit for ai-units - 5/19/2012 11:05:06 AM   
hafer


Posts: 257
Joined: 8/28/2010
Status: offline
quote:

ORIGINAL: hafer

Breakthrough to the Mzensk Pocket

I managed to get one T34 surrounded by 3 of my tanks. I did this after the T34 has moved a few hexes. But then the T34 killed all of my 3 Tanks in the same round. WTF!! A T34 needs 5AP to fire. So this one must have used 15+4 (movement) points. WTF?! The AI wasnt playing a card. No animations was popping off. So did i miss something? Or is the AI cheating? I'm a bit pissed off with those nasty T34!


Well i managed to win the scenario but i lost nearly all of my tanks and destroyed only one T34. There was one T34 and one KV2 left it think.

Anyway love the game

< Message edited by hafer -- 5/19/2012 11:06:12 AM >

(in reply to hafer)
Post #: 2
RE: AP limit for ai-units - 5/19/2012 5:00:59 PM   
Joram

 

Posts: 3197
Joined: 7/15/2005
Status: offline
Don't forget that the AI has CAPs too.  Even on Normal level they get a bonus to them as well.  You don't see a message if they use CAPs for this purpose so you need to keep track in your head.

(in reply to hafer)
Post #: 3
RE: AP limit for ai-units - 5/19/2012 5:33:19 PM   
ericbabe


Posts: 10620
Joined: 3/23/2005
Status: offline
One of the changes Uwe and I talked about making in the fullness of time is a limit on the number of CAPs that can be spent on any one unit. We'd also like to add something like a company structure to the game. Units could be in one company or another, and each company would have its own CAP pool and could spend CAPs only on its own members.

_____________________________


(in reply to Joram)
Post #: 4
RE: AP limit for ai-units - 5/19/2012 8:43:58 PM   
CesarM

 

Posts: 21
Joined: 5/12/2012
Status: offline
That sounds a lot like the multiplayer scenarios on the boardgame. Are there any plans on multiplayer (meaning 3 or 4 players) for the PC game?

(in reply to ericbabe)
Post #: 5
RE: AP limit for ai-units - 5/19/2012 8:48:48 PM   
James Crowley

 

Posts: 377
Joined: 6/10/2003
From: Chichester UK
Status: offline

quote:

ORIGINAL: ericbabe

One of the changes Uwe and I talked about making in the fullness of time is a limit on the number of CAPs that can be spent on any one unit. We'd also like to add something like a company structure to the game. Units could be in one company or another, and each company would have its own CAP pool and could spend CAPs only on its own members.


That sounds like an excellent idea! Much more realistic and less gamey.

_____________________________

Cheers

Jim

(in reply to ericbabe)
Post #: 6
RE: AP limit for ai-units - 5/21/2012 6:25:23 AM   
JFalk68


Posts: 219
Joined: 11/5/2007
Status: offline
I like the idea of CAPs belonging to companies, great little tweak to the rules
quote:

ORIGINAL: ericbabe

One of the changes Uwe and I talked about making in the fullness of time is a limit on the number of CAPs that can be spent on any one unit. We'd also like to add something like a company structure to the game. Units could be in one company or another, and each company would have its own CAP pool and could spend CAPs only on its own members.


(in reply to ericbabe)
Post #: 7
RE: AP limit for ai-units - 5/21/2012 2:11:02 PM   
ericbabe


Posts: 10620
Joined: 3/23/2005
Status: offline
quote:

ORIGINAL: CesarM
That sounds a lot like the multiplayer scenarios on the boardgame. Are there any plans on multiplayer (meaning 3 or 4 players) for the PC game?


It is one of the things that we would very much like to do.

_____________________________


(in reply to CesarM)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> AP limit for ai-units Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.070