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map data guideline, anyone ?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Combat Command Series >> Mods and Scenarios >> map data guideline, anyone ? Page: [1]
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map data guideline, anyone ? - 5/18/2012 7:38:39 AM   
laska2k4


Posts: 503
Joined: 11/18/2005
From: Italy
Status: offline
are some guideline/info on modding map graphics files ?
Post #: 1
RE: map data guideline, anyone ? - 5/18/2012 10:49:29 AM   
Joe 98


Posts: 4006
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
No but......

In the editor........... "File Open" any scenario in the Scenario Folder

"File" Save under a new name.

Now you can use this map to experiment

Then select: Scenario Setup << Scenario data << Graphics data and change it from Summer to Desert or what ever.

.

(in reply to laska2k4)
Post #: 2
RE: map data guideline, anyone ? - 5/18/2012 10:53:31 AM   
Joe 98


Posts: 4006
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
Under "Lay Base terrain" lay about 8 hexes of each type of terrain.

Under "Add to terrain" placw one of these on ech of the Base Terrain hexes.

Then select each of the different graphics tables one at a time and see ho it looks

Add hex sides is self explanitory

Add roads are painted on from hex to hex

(in reply to Joe 98)
Post #: 3
RE: map data guideline, anyone ? - 5/22/2012 3:02:55 PM   
PirateJock


Posts: 457
Joined: 9/14/2006
From: North West, UK
Status: offline
JMass is the man to ask about modding graphics - he changed the original ones to what are now used as the official ones.

Cheers

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few

(in reply to Joe 98)
Post #: 4
RE: map data guideline, anyone ? - 5/22/2012 11:17:13 PM   
Joe 98


Posts: 4006
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
Open Microsoft Paint.

"File Open"

then open one of the *BMP files in the Scenario folder.

Zoom in as much as possible.

Then change any colours
.

(in reply to PirateJock)
Post #: 5
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