inqistor
Posts: 1210
Joined: 5/12/2010 Status: offline
|
quote:
ORIGINAL: richlove 1) I'm trying to get within 4 hexes before the strike, so that the Devastators can participate. According to the manual, there are two movement phases before the 1st air phase, so I think I'll end in the target hex (at the end of the first I'll be by the hexes along the range circle, by the 2nd movement phase I'll be in the destination hex. Is my understanding correct? 2) If my TFs move at a speed of 4, and their last move is only 3 hexes, will they spend their last move 1 hex back to their home port? If so, will 'remain on station' prevent that? I don't want the CVs to move to the target hex, then one hex away (and out of TBD range). Plane operations tend to use ships operation points, so you can actually end short few hexes, of what you expected. It would be better if you just go stright SW. quote:
4) Airplane height: Dive Bombers from 11K to 14K? Any specific height for the torpedo planes? And is it better to stagger the height of the VF escort? You have two options: a) go lowest possible (6000 if you do not trained LowN), and carry bombs (best option, since your torpedoes do not work 50% of the time) b) go above enemy AA range quote:
5) Anything else I've missed? Weather can ruin your plans. If you are sure, there are no enemy Carrier support, split your carriers, and put every on different hex. That way you are sure, at least some of them will attack. quote:
Note that I'm playing the game to learn the mechanics, and not to have an optimum, perfect strategy. I know that revealing my CVs to nab probably a light SAG + some xAKs is not worth it; I just want to make sure I know how to do it correctly when the time comes. Why? That is exactly what you should do. Free exp for everyone, and lots of enemy ships sunk.
|