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Axis fighter losses

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Axis fighter losses - 5/17/2012 5:24:38 AM   


Posts: 317
Joined: 6/2/2004
From: London/Kuopio
Status: offline
Now playing vs axis AI date is 7/8/1943. I must be doing something wrong since axis fighters/fighter bombers seem
to be nearly invulnerable. Total of 300+ destroyed vs Soviet losses of 9000+ fighters/fighter bombers. Is this intended or a bug? Which is the best way to gain experience for aircrews?

Thank you for advice
Post #: 1
RE: Axis fighter losses - 5/17/2012 11:49:31 AM   


Posts: 3156
Joined: 10/30/2006
From: Denmark
Status: offline
I would ask Heliodorus04. He seems to have cracked the nut.


ORIGINAL: heliodorus04

The air war in this game is beyond ridiculous, with the Soviet having the ability to destroy the Luftwaffe entirely by 1942 (house rules are always used on this point, but still, it should stand as a warning to you about the other oversights in this game engine).

As far as gaining experience. The trick is that u can only gain exp if the moral is higher than the exp. So the best way to gain exp is tracking ur airforce/regiments meticulous. That means every turn. Move ur regiments to national reserve as soon as their moral is near its exp, to build up its moral over the next turns. Move units from national reserve with a high difference between exp and moral into the frontline and keep doing this rotation. Its very micromanagement heavy, but works over time. Since u can easly lose 20 moral i 1 turns of getting eaten by Me109s its importand that before u move the unit into the frontlines that u have a large moral differeantial over the exp espcially when unit have low exp.

Hope it helps,


< Message edited by Walloc -- 5/17/2012 11:54:52 AM >

(in reply to latosusi)
Post #: 2
RE: Axis fighter losses - 5/17/2012 12:34:37 PM   


Posts: 944
Joined: 8/28/2000
From: QLD, Australia
Status: offline
I would be handy if you could select morale the same way you can select squadrons with percentage ready and total aircraft in the commander screen.

(in reply to Walloc)
Post #: 3
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