We have a new version of the next update. You can get a beta version in the Members Club. It has a few changes since 1.06.08, as listed below. This should be the last version before making it official.
It includes updates for Don to the Danube, if you have that installed.
V1.06.11 – May 11, 2012
New Features and Rule Changes
1. Rule Change (Section 20.6) – Several changes have been made to the HQ Build up rules as follows:
a) The amount of supplies and fuel delivered to a HQ conducting HQ Buildup is now equal to the total needs of all of the on map units attached to the HQ (supplies/fuel already on hand do not alter this calculation). This replaces the old method of basing supplies/fuel delivered on the AP cost of the buildup. These will then be distributed to bring the units up to 100% of their need with the unused remainder remaining in the HQ.
b) For each 2 tons of supplies or fuel sent to the HQ, 1 vehicle will be damaged and 1 vehicle will be sent to the HQ. The number of vehicles destroyed remains unchanged.
2. Rule Change (Sections 14.1.4 and 18.104.22.168) – Axis Brigade and Regiment sized units must pay the standard 2 additional movement points when entering enemy controlled hexes on 22 June 1941 (in addition to the special +1 cost).
3. Rule Change (Section 17.2.1) - A Soviet player with FOW on will no longer be able to see the garrison percentage in Axis held cities.
4. Rule Change (Section 16.3.6) – Airborne units may only be dropped within 8 hexes of a supplied friendly unit. See the next item for the interface change that has been made for airborne drops.
5. Interface Change (Section 22.214.171.124) – To airdrop a unit, now you must go to air transport mode and then left click on the hex containing the airbase and airborne unit. Make sure the airborne unit(s) you wish to drop are selected in the unit bar. Next, shift-left click on a hex near the airfield. This will cause the pick air units mission window to be displayed. Close this window and you will now see the hexes where you may conduct an airdrop lit up, while those that are not possible will be displayed in. Shift-left click on the hex you wish to drop the airborne unit and the pick air units mission window will appear. Due to some issues with the interface, the only way to indicate the valid hexes to airdrop in is to click on a valid hex. If you click on an invalid hex it will not bring up the air window nor will it indicate the valid hexes. This is why we suggest you click somewhere near the airbase. Whenever the air window appears, you can execute the air drop. It is important that you select the airborne unit after you have entered air transport mode (previously the airborne unit was supposed to be selected while still in movement mode).
6. Formula change (Sections 15.5.3 and 15.9) – The limitation that a unit will not be eligible to rout if it passes a check where it’s morale is greater than 40+Die(15) is now 40+Die(30) for any brigade or regiment sized unit that is defending alone in a battle (no other units in the hex or committed from reserve are participating in the battle). Thus, a regiment or brigade defending alone with morale between 41 and 55 will be more likely to rout, and between 56 and 70 will now have a chance to rout.
7. Formula change (Section 15.9.2) – The chance of men in shattering units being captured has been increased (by at least double).
1. Fixed a bug that caused partisan units to disappear from the map when in show battle sites mode.
2. Fixed a bug in the AI that were the AI was moving fortified region (most obviously moving them north of the Svir River line).
3. Fixed a bug where HQs arriving as reinforcements could arriver without a valid leader.
4. Fixed a bug that was causing brigades from broken down Soviet Mech and Tank Corps were counting as 4 command points instead of 1.
5. Fixed a bug in the AP cost of HQ buildup where sub units of broken down divisions and corps were each being counted as a division or corps instead of as regiments or brigades.
6. Fixed a bug where the broken down brigades from Soviet Mech and Tank Corps were being treated in the CR screen as if they were corps size instead of brigade size.
Data and Scenario Changes
Changes in Device and OB files
1. Renamed 41 Hungarian Security Brigade (23) to 41a Hungarian Security Brigade.
2. Renamed 41 Rumanian Mountain Brigade (39) to 41a Rumanian Mountain Brigade.
3. Added 41b Hungarian Security Brigade (363).
4. Added 41b Rumanian Mountain Brigade (372).
5. Changed IS-2 model in TOE 247 to the IS-2 M1943.
6. Changed the GAZ-AAMG (772) from SPAAMG to SP Flak to relieve SP Flak shortage issues.
7. Revised the ROF modifiers to be consistent across all ground elements. The actual changes amount to an increase or decrease of the ROF modifier for an element (where applicable) by 1 or 2 at most so these changes are primarily to standardize the methodology of the ROF modifier and will have only a minor game effect.
Don to the Danube Scenario Changes
1. Drama on the Danube
- Rebuilt Rumanian Construction Battalions with the proper OB
- Rumanian Mountain Brigades now use a new OB that does not automatically upgrade to divisions
2. Decision in the Ukraine
- Removed German aircraft from the Rumanian equipment pool
- Hungarian Security Brigades changed to Hungarian Border Guard Brigades
- 14th Panzer Division now has a proper arrival location
3. Red Army Resurgent
- 1st Rum. Armored Division rebuilt to use the latest OB
4. Operation Kutuzov-Rumyantsev
- 113th Infantry Division and 8th Army now have proper arrival locations