The difference would mean that you can hand-choose which units leave the map and which stay, ensuring high morale units stay in theater. If you do not understand what difference this will make to German gameplay, you shouldn't be entrusted to beta test such products as these. I mean that in all seriousness. If you are so fallow-minded that you can't think through this very simple exercise, then I was wrong to place any esteem in your opinions.
Since you want to only send the crappiest low-morale units, then you should have to withdraw twice as many units to make up for the lack of quality. This sounds just like the gamey play in WIR of loading up the Western and Italian fronts with Rumanians and Hungarians. Sometimes, the Germans withdrew quality units from the Eastern Front, because they needed quality units in other fronts...
What he constantly doesn't get, either through willfull ignorance or a need to troll, is that the Axis player has no control over what the other fronts want. As much as he would like it to be, WiTE doesn't take place in a vacuum. As it's been stated over and over, the player is not Hitler/OKW.
This is a game that strives to be as historically accurate as possible with out hamstringing gameplay. I would submit that if he or the other disgruntled minority can't or won't accept that, then this game is not for them.
One would think that after Uncommon Valor and WiTP and ED/BTR, one would understand just how 2by3 does these games.
And before we get another round of "pro Soviet bias", let me remind them fo the following: 1: There are more Soviet SUs than there are slots for. (per jaw.)
2: There are 10 Engineer Armies not in the game (per TD). 3: The 10 Reserve Armies formed in Apr-Jul 42 are not there either. (Well, I know the 50th and 5th Shock were formed from 2 of them, but I haven't found the others yet.) And I don't see soviet players getting bent out of shape over it.
Nor over the units that Trey brought up.
edit: Forgot one. Soviet divisions don't break down to brigades. Not because they couldn't, but for game play reasons. (Think carpet spam.)
< Message edited by Aurelian -- 5/22/2012 9:02:23 PM >
The first five days after the weekend are the hardest.