Matrix Games Forums

Deal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Time Delayed Orders

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Modern] >> FlashPoint Germany >> Time Delayed Orders Page: [1]
Login
Message << Older Topic   Newer Topic >>
Time Delayed Orders - 5/13/2012 2:50:46 AM   
Mad Russian


Posts: 12518
Joined: 3/16/2008
From: Texas
Status: offline
Can someone tell me what determines the time that orders are delayed?

I've played 4 games now and in each game there are different average time delays for the sides.

I would like to know how this is determined.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Post #: 1
RE: Time Delayed Orders - 5/13/2012 10:10:09 PM   
Capn Darwin


Posts: 4302
Joined: 2/12/2005
From: Newark, OH
Status: offline
Distance to HQs, lost HQ's, and electronic warfare level all play into the dynamic for the number. Rob may be able to get you better numbers.

_____________________________

The mod files content center is up and running on the OTS website.

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer,
and resident Rocket Scientist

(in reply to Mad Russian)
Post #: 2
RE: Time Delayed Orders - 5/17/2012 8:08:26 PM   
PK Krukov

 

Posts: 89
Joined: 9/7/2011
Status: offline
Factors are as described (obviously... voice of God there :P): reading your AARs, you seem to lose a lot of HQ units. That will impact you negatively. The Soviets also take longer to compose and transmit orders, which I feel is realistic given their microscopic staff sizes and directive control.

_____________________________

Ac her forş berad; fugels singağ, gylled grœghama. Wyrd biğ ful aræd.

(in reply to Capn Darwin)
Post #: 3
RE: Time Delayed Orders - 5/18/2012 3:51:56 AM   
Mad Russian


Posts: 12518
Joined: 3/16/2008
From: Texas
Status: offline
Then you also noticed that in the games I played as WP my orders delay was shorter than the NATO side. That makes little sense to me.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to PK Krukov)
Post #: 4
RE: Time Delayed Orders - 5/26/2012 1:56:29 AM   
PK Krukov

 

Posts: 89
Joined: 9/7/2011
Status: offline
So it is. I seem to have garbled myself - that does make little sense. Belay my last.

_____________________________

Ac her forş berad; fugels singağ, gylled grœghama. Wyrd biğ ful aræd.

(in reply to Mad Russian)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Modern] >> FlashPoint Germany >> Time Delayed Orders Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.075