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A GUI suggestion for combat summaries

 
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A GUI suggestion for combat summaries - 5/13/2012 12:49:08 AM   
Lebatron


Posts: 2142
Joined: 5/30/2005
From: Upper Michigan
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Since the lower right is empty why not put something useful there I say. So here I made a simple example. A nice convenient place to see your dice roll. And a better more understandable layout for presenting the combat numbers to us. The final line would sum up what the total roll was and give you a quick glance of the total defense value. Like say 13 : 14. You would then instantly gather that you missed by 1 point. The text field we got now should go the way of the dodo bird. It feels to beta to me. All game info can be clearly displayed on the main screen. If a player passes we could have a popup in large letters that appears center of screen that says "Soviet Passes" Or neater yet it could actually use your opponents name. Like "Lebatron Passes" Anyway on thing at a time. Hopefully, the lower right gets a permanent field for combat info as I suggested because I feel that info should be front and center.




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< Message edited by Lebatron -- 5/13/2012 12:51:09 AM >


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Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
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RE: A GUI suggestion for combat summaries - 5/13/2012 3:21:29 AM   
Erik Rutins

 

Posts: 32949
Joined: 3/28/2000
From: Vermont, USA
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That's not that far from some of the ideas we've discussed for more combat information, which is very high on the list for Storms of Steel and may get some attention before then.

Regards,

- Erik

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Erik Rutins
Director of Product Development


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(in reply to Lebatron)
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RE: A GUI suggestion for combat summaries - 5/13/2012 5:07:43 AM   
jglazier


Posts: 442
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
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Excellent suggestion. I REALLY like it.

(in reply to Erik Rutins)
Post #: 3
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