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Question about wounded conditions & combat

 
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Question about wounded conditions & combat - 5/13/2012 12:28:17 AM   
JFalk68


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Joined: 11/5/2007
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I searched all over the game manual for a listing of the wounded conditions but I could not find any. I went full blast into the training scenarios so I am trying to wrap my head around the system...I think I understand it.

My observations are that units never really lose any men when wounded, or maybe they do in an abstract way but you can rally the unit back to normal strength if given enough time. Coming from playing some HPS Squad level games where you can lose men in a group the unit/chits here just suffer from a reduction of combat values and if you can get a 2nd wound on a wouned target they will be destroyed.

- You can destroy a unit outright with a really good roll of the dice, +4 over what is needed to get a hit (group movement with the attack bonus from adjacent friendly units would help to achieve that +4 right?)

- Some wounds can't be removed so you can't assume a unit will go back to normal, that unit will always be vulnerable to another hit.

I think that's about it, do I have it right? Thanks!
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RE: Question about wounded conditions & combat - 5/13/2012 12:49:15 AM   
M J R

 

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Joined: 3/27/2012
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I think if inf units rally is successful so the damage counter is removed he will be as good as new again, i dont think he is more vulnerable from then on because of it. I know that when i have had a vehicle immobilised and it has a damage counter i have not been able to remove the damage counter. Maybe there is an action card or a engineer ability to repair in a later scenario.

(in reply to JFalk68)
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RE: Question about wounded conditions & combat - 5/13/2012 1:03:38 AM   
Lebatron


Posts: 2146
Joined: 5/30/2005
From: Upper Michigan
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There are a few vehicle hit counters that are permanent and can't be rallied. These represent real gun or track damage etc. All foot hit counters can be rallied. 2 hits can mean many things. Routed could be one of them. Whatever the actual effect units always get pulled from the board when a second hit is achieved. They are considered no longer combat worthy.

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Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided

(in reply to M J R)
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