Cauldyth
Posts: 272
Joined: 6/27/2010 Status: offline
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Maybe this has already been discussed (or maybe even I already brought this up?), but the one thing that still drives me batty about the galaxy setup in Distant Worlds is the distribution of starting positions. It's a matter of personal taste perhaps, but I always prefer my 4X setups to have uniformly distributed starting positions for all players. This seems to be standard in most games, but I can't seem to figure out how to achieve it in Distant Worlds. Am I missing something obvious? The setup allows you to specify how far from you the various races start, but not how far from each other. I did an experiment where I just kept restarting the game and then looking in the editor to see the distribution of starting positions. There seems to be huge variability in how close players start to each other. I would guess that close proximity between two AI empires will severely limit both of them. After doing this experiment repeatedly, I desperately want to sit down and write my own starting position code which simply does the following: - Start with a 2D distribution of N stars in which I need to place M players.
- Do a K-means clustering of the N stars into M clusters.
- Take the star system representing the centroid of each cluster, transform it into the homeworld for one of the races, and stick the race there.
Sorry, pet peeve of mine.
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