Matrix Games Forums

A new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!Deal of the Week Espana 1936War in the West coming in December!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Group movement bug?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> Tech Support >> Group movement bug? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Group movement bug? - 5/11/2012 6:58:33 PM   
robc04

 

Posts: 146
Joined: 1/15/2012
Status: offline
I'm not sure if this is a bug or not (like many of my posts in tech support). At the beginning of my turn, I grouped 3 units in the same hex. Then I moved 1 for to AP. Then I clicked on an empty hex to unselect the group. I was able to click on another unit, separated from the group by several hexes and issue a move order to him. Once I selected a unit outside the group, shouldn't my turn has ended and the turn pass to the AI? I shouldn't have been allowed to move 2 units without interruption once I selected a unit outside the group, right? I would swear the rule has been enforced in other situations.

I was able to use this method to create a group of 3 units, move 2. Then create a different group of 2 different units and move both of them. This has to be incorrect.

_____________________________

Because I play too much,
One Guy, Too Many Games
Post #: 1
RE: Group movement bug? - 5/11/2012 9:17:26 PM   
ericbabe


Posts: 10682
Joined: 3/23/2005
Status: offline
That sounds like a bug. I'll try to reproduce and see what's going on. (We had tested group movement pretty thoroughly, but I had to change some of this code when implementing the Classic AP rule late in development, so it's possible something was broken at that time.)

_____________________________


(in reply to robc04)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> Tech Support >> Group movement bug? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.070