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RE: The Elephant Vanishes :: obvert (J) vs Historiker (A)

 
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RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/11/2013 2:49:06 AM   
PaxMondo


Posts: 4514
Joined: 6/6/2008
Status: online

quote:

ORIGINAL: obvert

Even though we're playing with the modified 2nd best maneuver HR, where the defensive CAP is not limited by altitude restrictions, the Tojo is still having it's way over Burma.

In '42, the Tojo is one of the very best fighters around. <period>

As I play the game, I come to understand how truly bad the internal corruption was in the Defense Ministry that they were still building Nates when the Tojo was available. I mean, you read about all the issues, but when you play and see the differences ... wow. Really sad.

As an American, we always like to think that when we ask our soldiers to go to war that we have provided them with the best possible tools. In WWII (I won't comment about now, too political), I can say that we generally did. There are some exceptions, but most of them are not too aggregious (building any P-40's after about Mar 43 is an example). Do I agree with all of their decisions? No. But at least the ones I disagree with have rationale that I have to acknowledge.

I can't honestly say that about the IJ Defense Ministry ... too many really, really poor decisions ...

_____________________________

Pax

(in reply to obvert)
Post #: 511
RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/11/2013 7:58:47 AM   
obvert


Posts: 3900
Joined: 1/17/2011
From: London, UK
Status: offline

quote:

ORIGINAL: PaxMondo

Ouch! I went over to your opponents thread to read the combat report ... WOW.

OK, he doesn't post the entire reports, only snippets, so little possibility to analyze. BUT, it looks like you sent SCTF's into an area without CAP and with the enemy CV's. I hate to say this, but ...

Kongo's cannot catch US CV's unless he has put some slow BB's in his TF's; they are about 3 knots too slow. If he has completed his first upgrades to get radar, he will see you before you do and can react away with the DD's screening the CV's. The only way you catch him is in crowded areas, like the DEI, where the nearby isles can mess up the reaction. Out in the IO, he has too much sea room.

If I send any SCTF in against CV's, I have to assume they are kami's. Yes, there are probabilities that they will be successful. The issue is that if they meet any other ships or do not destroy the CV's outright, they will have used up too many OPs points to effect escape. They will be in range in the morning. The counter to that is to be able to mount a very large CAP over the SCTF, and I rarely am able to do which is I why I sent the SCTF in the first place. For all of these reasons, I generally use DD's with maybe a CL for these missions. As IJ, you have to try these when you get the chance ... even at 1:5 odds, I have to try.

This is a tough game you are in ... you had a miserable start and this one will be a real chore to finish.


There was LR CAP set from Port Blair, about 60 fighters, and all of the others from Victoria Point on various TFs when they were set far out into the Andamans. The issue was that the TFs would move out and past the CV position, then back in past them again and be out of the LR CAP range. I guessed right 2 of 3 days about the ultimate position of the US CVs and sent ships exactly there, but no joy.

I get what you're saying about speeds, but remember a slow US BB caught the KB and stayed around to pummel it near Hawaii on day two here. So it can be done I assure you. That would 6 knots slower than KB. The key was op points, and he had other fast ships that interacted with the KB as well. I had three other Cruiser led TFs out there and sent again right across the path (head on and from the side so reaction away shouldn't have mattered) of the US CVs.

I'm not saying I didn't take a massive risk and expose my fleet horribly, but in my position it seemed too good a chance to miss. There are probably other settings that would have worked slightly better, or maybe not and it was an impossibly difficult intercept. I just know what is left after the turn. It would be great if we actually knew the movements during those phases of our ships to see what is going on. It's kind of a mystery otherwise. Just 'hit' or 'miss.'

I did consider these kamis to an extent. If they had interacted with the fleet they should have gotten a few hits at least, slowing things down, maybe setting them up for the next ships through. Several of the TFs were fast CL/DD TFs hoping to get in close in low moonlight and get a TT hit. What I didn't understand either was that the movement wasn't the full flank speed for all TFs, so some made it back under CAP easily while others were left hanging in no man's land. Very weird. Wish I had time to make a map and detail it all but it makes me a bit ill right now anyway, so I'll just move on and become the air minister of a desperate Empire. How soon can I get kamis?!



_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to PaxMondo)
Post #: 512
RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/11/2013 8:03:49 AM   
obvert


Posts: 3900
Joined: 1/17/2011
From: London, UK
Status: offline
quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: obvert

Even though we're playing with the modified 2nd best maneuver HR, where the defensive CAP is not limited by altitude restrictions, the Tojo is still having it's way over Burma.

In '42, the Tojo is one of the very best fighters around. <period>

As I play the game, I come to understand how truly bad the internal corruption was in the Defense Ministry that they were still building Nates when the Tojo was available. I mean, you read about all the issues, but when you play and see the differences ... wow. Really sad.

As an American, we always like to think that when we ask our soldiers to go to war that we have provided them with the best possible tools. In WWII (I won't comment about now, too political), I can say that we generally did. There are some exceptions, but most of them are not too aggregious (building any P-40's after about Mar 43 is an example). Do I agree with all of their decisions? No. But at least the ones I disagree with have rationale that I have to acknowledge.

I can't honestly say that about the IJ Defense Ministry ... too many really, really poor decisions ...


Yes.

This is an interesting fight. It's kind of similar to the actual war post-midway. The IJN is wounded but the air force is stronger than historical for the reason you point out. I will maximize the best airframes.

We'll see how it goes. I am now looking at all the HQa everywhere and trying to see which in the rear can be bought to move to Sumatra, Malaya and Java. I'm almost positive he will come to this area. Torsten is already well into a strategic bombing of the oil in Burma and knows he can land without a KB presence, has the US CVs here, and so he'll likely go for the throat. I need a capability for a KB equivalent at three of four locations in the DEI. It'll be tough to do, but the airfields are there, no I have to get the support in place and build the planes.

< Message edited by obvert -- 6/11/2013 2:30:44 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to PaxMondo)
Post #: 513
RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/11/2013 8:09:59 PM   
JocMeister

 

Posts: 1978
Joined: 7/29/2009
From: Sweden
Status: offline
Your biggest advantage is your air force. Sweep, sweep, sweep and keep his pools down. Now is Tojo time and he wonīt be able to match that for quite some time. The first Corsairs doesnīt arrive until 1/43 and its only 30 per month. Be aggressive and take the losses. You can afford it and he canīt. If its within range it should get swept into oblivion.

Oh, and dig in deep. Secure the Marshalls and all the other important bases. Donīt get cut off in Burma! Hang on to Northen OZ for as long as possible. Look for places where you can shorten the perimeter.

Just dig in, let him come and try to counter blow. You canīt defend everything.

(in reply to obvert)
Post #: 514
RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/11/2013 10:24:50 PM   
obvert


Posts: 3900
Joined: 1/17/2011
From: London, UK
Status: offline

quote:

ORIGINAL: JocMeister

Your biggest advantage is your air force. Sweep, sweep, sweep and keep his pools down. Now is Tojo time and he wonīt be able to match that for quite some time. The first Corsairs doesnīt arrive until 1/43 and its only 30 per month. Be aggressive and take the losses. You can afford it and he canīt. If its within range it should get swept into oblivion.

Oh, and dig in deep. Secure the Marshalls and all the other important bases. Donīt get cut off in Burma! Hang on to Northen OZ for as long as possible. Look for places where you can shorten the perimeter.

Just dig in, let him come and try to counter blow. You canīt defend everything.


Thanks Jocke.

That's basically it. I have to make a steel curtain of wings and bombs around the oil while beginning to protect the islands closer to the HI. I just keep forgetting hoe little is around at this point in game. Man, there is not much to move. I'll keep scraping though. I've already begu nthe pull-back from any extended position. It'll be interesting. A good test for sure.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to JocMeister)
Post #: 515
RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/12/2013 11:21:39 PM   
PaxMondo


Posts: 4514
Joined: 6/6/2008
Status: online

quote:

ORIGINAL: obvert

I'm not saying I didn't take a massive risk and expose my fleet horribly, but in my position it seemed too good a chance to miss.

Ah, ok. From your original post it wasn't clear that you knew the risk you put your ships into. With that understood, then i sympathize greatly with the outcome. A couple of better rolls and you might have gotten some 14" hits on some CV's ...


quote:

ORIGINAL: obvert


How soon can I get kamis?!

Ha! Something that I both look forward to and worry about. Look forward to getting my best Naval attack weapon. Worry about because it means that the alies are on my doorstep and the DEI is essentially toast ....

_____________________________

Pax

(in reply to obvert)
Post #: 516
RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/12/2013 11:25:11 PM   
PaxMondo


Posts: 4514
Joined: 6/6/2008
Status: online
Regarding kami's, just one thing to mention that it seems so many overlook: once you convert a group to kami, it stays kami. For bombers that hardly matters as they have no real use except as kami's. BUT, fighter groups. You need a lot of those all the way to war's end. Converting them to kami's has to be done carefully, deliberately, and after considering the impact upon your defense.

This is the reason I don't tend to R&D and build Oscars. It isn't that they aren't a good kami, its that I can't commit too many of my fighter groups to kami. I need them as fighters badly ...

Just my thoughts ....

_____________________________

Pax

(in reply to PaxMondo)
Post #: 517
RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/12/2013 11:25:28 PM   
obvert


Posts: 3900
Joined: 1/17/2011
From: London, UK
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: obvert

I'm not saying I didn't take a massive risk and expose my fleet horribly, but in my position it seemed too good a chance to miss.

Ah, ok. From your original post it wasn't clear that you knew the risk you put your ships into. With that understood, then i sympathize greatly with the outcome. A couple of better rolls and you might have gotten some 14" hits on some CV's ...


quote:

ORIGINAL: obvert


How soon can I get kamis?!

Ha! Something that I both look forward to and worry about. Look forward to getting my best Naval attack weapon. Worry about because it means that the alies are on my doorstep and the DEI is essentially toast ....


I was both buoyed and distraught that just before this I did have the 4 Kongos catch the CVs and get to 7k but they didn't score 1 hit on the CVs and fininshed a long battle without firing their secondary 15cm guns! Infuriating!

So yes, I knew I was pushing my luck, but also had enough there to push with to make it a very good chance to intercept again if he stayed around, and he did.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to PaxMondo)
Post #: 518
RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/15/2013 11:14:58 PM   
obvert


Posts: 3900
Joined: 1/17/2011
From: London, UK
Status: offline
Well, we're locked in discussion about an issue with night bombing now.

Torsten sent everything he had at Mandalay airfield. He'd already prolifically bombed oil fields at Mandalay with massed night attacks, and while I do think they're most likely too accurate in game even in that situation, against an airfield I've come to see this as way to powerful based on admittedly few facts from the war. It seems to me this would have become a consistent strategy if it was as accurate in the war as it is in game. I've looked on the internet and in books in my collection, including one on the 10th AF in Burma, but most of the information is from 43 onward as not much was in operating order in 42 and even into 43 strikes were small and mostly against logistical and economical targets.

This attack was of only 163 bombers, not overwhelming, but a good amount for mid-42. Altogether it put 86 damage on the fields and destroyed 36 fighters on a level 6 field that was not overstacked. If he could do this once a week even I would have to simply relinquish he air wherever he wanted to bomb. We have the no night bombing at less than 50% moonlight, but maybe this is not enough.

My question, and the point we're stuck on, is could this have really been done in 42 and if so why wasn't it done? (Or was it? He brought up Peenemunde, which was much later and a very specialized night raid with specific technology for that raid). If it seems unlikely then how do we proceed? What rules would work to a fair compromise to both sides?

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR August 19, 42
--------------------------------------------------------------------------------

Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid detected at 34 NM, estimated altitude 9,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
no flights


Allied aircraft
Blenheim IV x 4
Hudson IIIa x 8
Hudson I x 5
B-17E Fortress x 3
B-26 Marauder x 3


Japanese aircraft losses
Ki-44-IIa Tojo: 4 destroyed on ground

Allied aircraft losses
Hudson I: 1 damaged

Airbase hits 6
Airbase supply hits 1
Runway hits 8

Aircraft Attacking:
5 x Hudson I bombing from 6000 feet
Airfield Attack: 4 x 250 lb GP Bomb

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 31 NM, estimated altitude 9,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
no flights


Allied aircraft
Blenheim IV x 17
B-17E Fortress x 6


Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed on ground

No Allied losses

Japanese ground losses:
12 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Airbase hits 1
Airbase supply hits 2
Runway hits 10

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 27 NM, estimated altitude 11,000 feet.
Estimated time to target is 7 minutes


Allied aircraft
B-18A Bolo x 5


No Allied losses

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 15 NM, estimated altitude 7,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
no flights


Allied aircraft
B-26B Marauder x 12


Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed on ground
Ki-43-Ic Oscar: 1 destroyed on ground


No Allied losses

Airbase hits 3
Runway hits 12

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 10 NM, estimated altitude 8,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
no flights


Allied aircraft
B-18A Bolo x 6


No Japanese losses

No Allied losses

Runway hits 1

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 24 NM, estimated altitude 12,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
no flights


Allied aircraft
Blenheim I x 7


Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed on ground

No Allied losses


Airbase hits 1
Runway hits 6

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid detected at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
no flights


Allied aircraft
Hudson III (LR) x 8


No Japanese losses

No Allied losses

Airbase hits 1
Runway hits 1

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid detected at 18 NM, estimated altitude 9,000 feet.
Estimated time to target is 6 minutes


Allied aircraft
Blenheim IV x 6


No Allied losses


Airbase hits 1
Runway hits 1

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 21 NM, estimated altitude 11,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
no flights


Allied aircraft
Blenheim IV x 8


Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed on ground

No Allied losses



Airbase supply hits 1
Runway hits 3

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid detected at 48 NM, estimated altitude 9,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
no flights


Allied aircraft
B-25C Mitchell x 5


Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed on ground
Ki-43-Ic Oscar: 1 destroyed on ground


No Allied losses


Airbase hits 1
Airbase supply hits 1
Runway hits 2

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid detected at 19 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
no flights


Allied aircraft
B-24D Liberator x 6


Japanese aircraft losses
Ki-44-IIa Tojo: 2 destroyed on ground
Ki-43-Ic Oscar: 1 destroyed on ground


No Allied losses



Airbase hits 3
Runway hits 2


--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid detected at 46 NM, estimated altitude 8,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
no flights


Allied aircraft
B-17E Fortress x 4


Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed on ground

No Allied losses



Airbase hits 1
Runway hits 1

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 10 NM, estimated altitude 12,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
no flights


Allied aircraft
B-26 Marauder x 7


Japanese aircraft losses
Ki-44-IIa Tojo: 2 destroyed on ground

No Allied losses



Airbase supply hits 1
Runway hits 5

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 37 NM, estimated altitude 9,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
no flights


Allied aircraft
B-18A Bolo x 5


Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed on ground

No Allied losses

Airbase supply hits 1

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 33 NM, estimated altitude 8,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
no flights


Allied aircraft
B-26B Marauder x 4


Japanese aircraft losses
Ki-43-Ic Oscar: 2 destroyed on ground

No Allied losses


Airbase supply hits 1
Runway hits 1

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 32 NM, estimated altitude 8,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
no flights


Allied aircraft
B-26B Marauder x 6


Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed on ground

No Allied losses



Airbase supply hits 2
Runway hits 7

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 37 NM, estimated altitude 6,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
no flights


Allied aircraft
B-17E Fortress x 5


No Japanese losses

No Allied losses



Runway hits 2

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid detected at 31 NM, estimated altitude 6,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
no flights


Allied aircraft
B-24D Liberator x 6


Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed on ground

No Allied losses



Runway hits 2

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 49 NM, estimated altitude 9,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
no flights


Allied aircraft
B-26 Marauder x 3


Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed on ground

No Allied losses

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled



Airbase hits 1

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 33 NM, estimated altitude 10,000 feet.
Estimated time to target is 11 minutes


Allied aircraft
B-24D Liberator x 3


No Allied losses

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 12 NM, estimated altitude 8,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
no flights


Allied aircraft
Wellington Ic x 5


Japanese aircraft losses
Ki-43-Ic Oscar: 1 destroyed on ground

No Allied losses



Airbase hits 1
Runway hits 2

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 36 NM, estimated altitude 11,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
no flights


Allied aircraft
B-25C Mitchell x 6


Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed on ground
Ki-43-Ic Oscar: 1 destroyed on ground


No Allied losses



Airbase hits 1
Runway hits 1

--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Light rain

Raid spotted at 36 NM, estimated altitude 8,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
no flights


Allied aircraft
B-17E Fortress x 5


Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed on ground

No Allied losses



Runway hits 2


< Message edited by obvert -- 6/16/2013 12:35:37 AM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to obvert)
Post #: 519
RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/16/2013 2:39:19 AM   
CowboyRonin

 

Posts: 142
Joined: 8/14/2009
Status: offline
If he's using 10th AF heavies in night attacks, I think that can be HRed. American units were very slow to use nigh bombing over daylight bombing. I would look at restricting any American air units other than XX AF from night attacks. XX Air Force ( the B 29s) did switch to night bombing, so that needs to be on the table.

(in reply to obvert)
Post #: 520
RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/16/2013 8:29:34 AM   
JocMeister

 

Posts: 1978
Joined: 7/29/2009
From: Sweden
Status: offline
Iīm a bit divided by this. I certainly agree night bombing is overpowered in the game. Especially early war. But on the other hand the Jap fighters are insanely overpowered against unescorted heavies. So while I can understand the frustration from the Jap players I also feel they brought this on themselves a bit when crying about overpowered 4Es a few years back. Only way to use the 4Es like they were used in the war for deep strikes is to go in at night. Its just impossible to take the losses by going daylight.

My RoT is:
1 lost 4E for each airborne George
0.75 lost 4E for other Jap fighters.

This is simply impossible to maintain. So the choice is basically to only operate within sweep range (4-6 hexes early game and probably still not doable during Tojo time) or go in at night. I have no good solution for the situation. It would have been better if the devs hadnīt listened to the crying "back then". That way we wouldnīt have to deal with the night bombing discussions and HRs we are seeing now. I honestly doesnīt see a good solution for this.

(in reply to CowboyRonin)
Post #: 521
RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/16/2013 9:55:19 AM   
obvert


Posts: 3900
Joined: 1/17/2011
From: London, UK
Status: offline
quote:

ORIGINAL: JocMeister

Iīm a bit divided by this. I certainly agree night bombing is overpowered in the game. Especially early war. But on the other hand the Jap fighters are insanely overpowered against unescorted heavies. So while I can understand the frustration from the Jap players I also feel they brought this on themselves a bit when crying about overpowered 4Es a few years back. Only way to use the 4Es like they were used in the war for deep strikes is to go in at night. Its just impossible to take the losses by going daylight.

My RoT is:
1 lost 4E for each airborne George
0.75 lost 4E for other Jap fighters.

This is simply impossible to maintain. So the choice is basically to only operate within sweep range (4-6 hexes early game and probably still not doable during Tojo time) or go in at night. I have no good solution for the situation. It would have been better if the devs hadnīt listened to the crying "back then". That way we wouldnīt have to deal with the night bombing discussions and HRs we are seeing now. I honestly doesnīt see a good solution for this.


My part of this discussion has been to try to find facts about the actual ability of planes to hit targets at night and during daylight, the strength/vulnerability of bombers under attack, but 4E in specific, and to attempt to give perspective about the game capabilities vs evidence from the war.

I've found a few things and it's been pretty interesting to try to find examples of night bombing in the Pacific, especially against airfields. I haven't found any mention of it yet. Anyone seen any examples of where this was used and if it could have been effective?

The point I would make here is that unrestricted night bombing means there is no air war. The Japanese will simply move out of range and use only infantry to slow the Allied advance. There is no other option. Allied 4E bombing is already much too accurate, too easily frequent, and yes the kill ratio of both sides is hugely inflated. The 10th AF in CBI didn't actually get moving until B-24s arrived in autumn 42 and was still sending out attacks of 7-24 planes up to mid-43, unescorted. These strikes were run 2-3 a week rather than everyday, and they usually were opposed by 5-20 Oscars. From January to April 43 a grand total of 4 B-24s were lost against 4 Oscars!

The sections below highlight the immense differences between our game and reality. Even after the RAF and USAAF merged operations (in August 43!!!) the max numbers in raids were under 30 bombers, and there were no instances of massed 150-200 bomber raids.

On the other side of the coin, Japanese production ramped up much more slowly than in game and of course didn't emphasize better fighters until too late, in 44, going with a fighter that was obsolete when it appeared in 41, the Oscar, as they're primary interceptor. The Ki-44 had been developed simultaneously with the Ki-43 and the original goal was to use them together, but manufacturing and politics got in the way of that plan. There should be no limit to the Japanese player's ability to change that and produce the better plane, (or the two simultaneously as I've chosen to do), but the game might be better if there were some limitations on the Japanese production of these planes that came closer to the actual numbers in the war.

It's simply too easy to get into an fast paced devastatingly bloody war in AE that simply didn't happen in reality and that was likely entirely impossible for both sides due mostly to logistics. This has led Torsten in this case to turn to night bombing as a primary method of getting around the Ki-44 in 42. That however presents the usual problems:

Too accurate by a longshot
Too many interceptors shot down at night (much higher percentage than the numbers shown below in day raids)
No ops losses to speak of
Too high a frequency of missions

We might be bored to tears playing the actual war pace with reduced kill ratio and lessened accuracy, but it sure would be interesting to see how different that was.

[These sections are from "B-24 Liberator Vs Ki-43 Oscar; China and Burma 1943" by Edward M. Young.]



Attachment (1)

< Message edited by obvert -- 6/16/2013 9:59:39 AM >


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RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/16/2013 10:30:45 AM   
JocMeister

 

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I have speculated for some time now that a big culprit to many of the...hmm...difficulties? we are seeing in the air war might come down to PDU ON. With the BETA and PDU OFF we might actually see a more historical air war.

Iīm seeing a lot more grounded AC due to repair since we switched to the BETA in our game for example. When I say a lot I really mean that.

(in reply to obvert)
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RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/16/2013 10:59:05 AM   
obvert


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quote:

ORIGINAL: JocMeister

I have speculated for some time now that a big culprit to many of the...hmm...difficulties? we are seeing in the air war might come down to PDU ON. With the BETA and PDU OFF we might actually see a more historical air war.

Iīm seeing a lot more grounded AC due to repair since we switched to the BETA in our game for example. When I say a lot I really mean that.


I agree. With my next attempt at the IJ I would self-impose a lot of restrictions, including PDU-off, acceleration limited to two months ahead except for late war planes (45) and to aircraft shut or slowed down due to loss of CVs (Sam, Judy D4Y3 and Grace, probably) and of course use Babes.

It would just be fun to see what a slower paced more realistic war would look like, yet with freedom to change the strategy, tactics and other choices. Not a 'historical' war by any means, but one that didn't have an air war on steroids.

I would also impose restrictions on my airframe productions to a scale increasing per year on some percentage (10-20% ?) over actual Japanese production numbers I would create (this for totals, not each specific aircraft). I might even ask to see what it would be like to not have uber pilot training for both sides. Limit the training levels possible. Like only get them to 45 exp 65 skill tops in any category. It would make combat training much more valuable and probably limit the amount of pilots that did make it through to become very good.

< Message edited by obvert -- 6/16/2013 11:11:59 AM >


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RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/16/2013 11:21:47 AM   
JocMeister

 

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That sounds perfect! When do we start?

(If I donīt get first dibs on that game I WILL egg your house)




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RE: The Elephant Vanishes :: obvert (J) vs Historiker (A) - 6/16/2013 1:18:57 PM   
obvert


Posts: 3900
Joined: 1/17/2011
From: London, UK
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quote:

ORIGINAL: JocMeister

That sounds perfect! When do we start?

(If I donīt get first dibs on that game I WILL egg your house)






Ha!! That's good.

It's all theory now. I'd like to open a thread on some of the ideas, write it all out and take any more suggestions about it, see if there are other things to slow the pace and make it more real without destroying creativity or fun.

Then maybe when we're done with ours, hopefully I'l be finished with the Torsten game then as well once he destroys me, and then I could also do an Allied game which is really my next goal.

You would definitely have first dibs!!



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