Matrix Games Forums

Hannibal: Terror of Rome goes into BetaBattle Academy Mega Pack releases on SteamDeal of the Week Da Vinci's Art of WarCivil War II Patch 1.4 public BetaHappy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and Salute
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

crash on starting multiplayer game

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> Tech Support >> crash on starting multiplayer game Page: [1]
Login
Message << Older Topic   Newer Topic >>
crash on starting multiplayer game - 5/10/2012 11:09:58 PM   
Aladinn

 

Posts: 13
Joined: 5/9/2012
Status: offline
I cant start a multiplayer game, it crashes at loading at 10%.

Description:
Stopped working

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: hexgame.exe
Problem Signature 02: 1.1.4506.4216
Problem Signature 03: 4fa231c1
Problem Signature 04: mscorlib
Problem Signature 05: 2.0.0.0
Problem Signature 06: 4e154c6c
Problem Signature 07: c43
Problem Signature 08: 59
Problem Signature 09: System.FormatException
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1043

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
Post #: 1
RE: crash on starting multiplayer game - 5/10/2012 11:29:53 PM   
Aladinn

 

Posts: 13
Joined: 5/9/2012
Status: offline
Right, now it seems I cannot start a normal game either.

It crashes on loading a scenario: (it worked fine before)
this is the error message:

Description:
Stopped working

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: hexgame.exe
Problem Signature 02: 1.1.4506.4216
Problem Signature 03: 4fa231c1
Problem Signature 04: mscorlib
Problem Signature 05: 2.0.0.0
Problem Signature 06: 4e154c6c
Problem Signature 07: c43
Problem Signature 08: 59
Problem Signature 09: System.FormatException
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1043

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt

(in reply to Aladinn)
Post #: 2
RE: crash on starting multiplayer game - 5/11/2012 6:22:20 PM   
ericbabe


Posts: 10472
Joined: 3/23/2005
Status: offline
The format exception is likely happening when the game tries to parse some data and is finding it in an improper format. The problem may be that your computer seems to have Dutch-Netherlands localization settings (that is Locale ID 1043); the localization settings may affect the behavior of some of the parsers. When you mention it worked fine before, is it possible the localization settings have changed since then? If you are in fact running under Dutch localization, please let me know and I'll switch my localization settings and see whether I can reproduce this issue.

_____________________________


(in reply to Aladinn)
Post #: 3
RE: crash on starting multiplayer game - 5/12/2012 8:26:33 AM   
Aladinn

 

Posts: 13
Joined: 5/9/2012
Status: offline
I think I am running dutch locat settings (time format, etc). I don't think thats very weird if you live in the netherlands.

Anyway somehow suddenly the game works again. I dont think I changed anything though.

Some thinks I found that affect could be bugs:

In close combat the computer shot at 2 units at once. This is not possible according to the (boardgame) rules.
At close range I was not able to use a turreted shot while I got enough ap left. When I turned the tank the next turn I could shoot the turn after.
The APC in monsters should have tracked movement, not wheels.
loaded units do not used flank defense it seems
when you look at the text when shooting at a loaded unit, it say it adds -1 for smoke to firepower, but when you look at the total numers it adds it to the defense value and not the firepower (as is correct), maybe the text should be different then.

(in reply to ericbabe)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> Tech Support >> crash on starting multiplayer game Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.074