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Looking for Allied Player - CLOSED

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Looking for Allied Player - CLOSED Page: [1]
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Looking for Allied Player - CLOSED - 5/10/2012 9:20:30 PM   
armin


Posts: 57
Joined: 12/27/2010
Status: offline
Im looking for someone inteterested in DABIGBABES B28 - 7DEC start with enhanced map.

Im looking for more realistical gameplay however im open to play in freemode if you know what you are doing. There are only few things i insist on.

1. Allied units cant be used as kamikadze. (Basicaly creating inferior task force or air group with intention of loosing it just to couse some damage when the ai rolls the dice in the resolution phase.
(In war it is expected from soldiers to die but all actions are planned and connected and either units have backup or part in a bigger operation in the area. For example tf or airgroup should have base that is prepared for repairing units, its protected and has auxilary units if needed. Sending TF or air group until it drops out of fuel or fatigue is just plainly stupid.)

2. No spamming of convoys. This is actualy an exploit of the game ai. In the game air groups have only limited ammount of attacks and if the number of convoys is bigger then the number of attacks the ai in the resolution phase will ignore them. Thats why if more convoys need to be created they can be divided only by type and speed. So no 10-30 taskforces. In reality the air groups would attack until the last ship in vicinity would be sunk and not just watch silently.

3. All units can be assigned only to existing deployed HQ. This is fairly simple. War changes situation every day and there is no way that someone can predict where in 6 month or one year hq will be needed and deploy units before the hq even arrives. Also army doesnt work on principle that some guys decide they want to do their own stuff somewhere else. There is chain of command. Of course we already know how the war went but as it should be realistical gameplay doesnt make sense to deploy units based on rosters from 44-45 and its maybe 1942 - if the half of the units is not present, they have no support and no chain of command and are deployed only to score lucky shot without any backup.(Example: moving unrestricted air units/ground units without support,hq, engineers, defense to locations where the other units will arrive in 6 months in the future trough the reinforcement window. If you move manualy already deployed support troops, hq etc. to help then its ok)

4. Taskforces and aigroups should be used on national level. If you want mix units there should be some reasonable parameters. 70% of airfield or taskforce should be staffed by the owners nation units. Repairing and refueling of the base should be done only by nation that holds the majority area and of units. If the taskforce is on the move refueling should be done by nation who has majority of the bases in the vicinity.

I insist on these four basics. IF someone can propose acceptable modification im open.

Otherwise the rest is pretty much standard.

*historical first turn off
*auto subs off
*advanced weather on
*december suprise on
*hexes off
*allied dmg control on
*reliable torpedos off
*no night bombing
*no strategic bombing before 1943
*player defined upgrade off
*realistical research on
*reinforcments historical - fixed
*Chinese units may only operate in China and Burma. Thailand units may not invade to India.
*The Allied player can move only existing fleets on 7 Dec - no air groups should be moved.
*crossing borders - pp price.
*fast transports (7th dec) cant deploy units behind enemy lines - means cant bypass more then one major hostile base on the route.
* no allied skip bombing before 1943
* no allied subs in the sea of japan until 1945

As i said we can agree to modify or add rules you would be interested in.

< Message edited by armin -- 5/13/2012 1:07:17 PM >
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