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time at see error

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Tech Support >> time at see error Page: [1]
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time at see error - 5/10/2012 3:27:12 PM   
napoleric

 

Posts: 20
Joined: 1/23/2012
Status: offline
When deploying a new ship, it appears that its time at see attribute = turn game !

For example, should you deploy a ship at the turn 100, its time at see will be...100.

not a big issue either.
regards
Post #: 1
RE: time at see error - 5/11/2012 3:06:07 PM   
gwgardner

 

Posts: 3489
Joined: 4/7/2006
Status: offline
That's the way it works. Deploy and it shows the turn of deploy. Next turn, go to sea, and it will go to zero turns at sea. Never go to sea the turn of deploy.

(in reply to napoleric)
Post #: 2
RE: time at see error - 5/15/2012 3:14:28 PM   
napoleric

 

Posts: 20
Joined: 1/23/2012
Status: offline
I understand it is the way it works...however the IA doesn't seems to understand it as it keep is feet at see forever. Another alternative way would be to disable the 'move at see' button when a new ship is deployed.

again, this is not a big issue either.
regards

(in reply to gwgardner)
Post #: 3
RE: time at see error - 5/15/2012 3:57:26 PM   
doomtrader


Posts: 5322
Joined: 7/22/2008
From: Poland
Status: offline
From the 1.02 patch readme:
quote:


AI fleets now reduces time on sea of it's fleets

(in reply to napoleric)
Post #: 4
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