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Load and unload mechanics?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Conflict of Heroes Series >> Load and unload mechanics? Page: [1]
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Load and unload mechanics? - 5/9/2012 3:02:37 PM   
M J R

 

Posts: 114
Joined: 3/27/2012
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Are they working as intended. What i mean by this if i load infantry or ATG on a truck with them having movement points left then i move the truck and use all its action points for that turn i can not then unload the units or ATG is was carrying even though they have action points left to use untill the next turn? Unless i am missing something.
It would also be a good idea to have the unit that is being transported displayed in the info panel on the bottom left when you have the unit doing the transporting selected.
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RE: Load and unload mechanics? - 5/9/2012 3:07:54 PM   
raizer

 

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Joined: 12/6/2010
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I think its working right. I fooled around with them last night and everything looked good.
Most AT guns are gonna cost 4 to load. It only has 7 ap for a turn. So you are 1 short to unload, as you only have 3 left instead of the required 4 (whatever it costs to move 1 hex in open terrain is the cost to both load and unload) Now if you load the AT gun with 4 Caps or group load several AT guns with 4 caps-they will all still have 7 APs left-you can move them and unload them. Its all about group moves and caps

And the unit being towed/transported in chit mode is displayed as a mini counter, underneath the transporting unit

< Message edited by raizer -- 5/9/2012 3:08:39 PM >

(in reply to M J R)
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RE: Load and unload mechanics? - 5/9/2012 5:51:33 PM   
M J R

 

Posts: 114
Joined: 3/27/2012
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Will play around with it a bit more later tonight see if it makes more sense. When a unit is being transported it is displayed as a small chit behind or on top of the transporting unit at present but you can not tell what it is unless you zoom right in and pan the camera ect.
I thought a good plan would be to display what this unit is as an icon or text in your stats box in the bottom left corner. Saves all the zooming if you like to play from a higher up view you would instantley know what was where by just passing your cursor over the unit.

(in reply to raizer)
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RE: Load and unload mechanics? - 5/9/2012 5:57:01 PM   
Joram

 

Posts: 3198
Joined: 7/15/2005
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I don't know how feasible that is given the game engine but it's a pretty good idea nonetheless. Maybe someone can start a wish list.

(in reply to M J R)
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