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CTD following blown bridge

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All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Command Ops Series >> Tech Support >> CTD following blown bridge Page: [1]
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CTD following blown bridge - 5/9/2012 1:01:47 PM   
Marshal Villars

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Joined: 8/21/2009
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I just blew a bridge as the Germans in the HTTR expansion and within seconds of the "recalculating terrain tables" there was a CTD.
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RE: CTD following blown bridge - 5/9/2012 1:12:44 PM   


Posts: 1819
Joined: 11/1/2008
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This seems to happen most often when play speed is higher, it might just be a 'placebo' effect, but you could try hitting 'space' to pause the game while the terrain tables are rebuilt, and then resuming.

Not seen it in the stock scenarios for a few builds, but I did have one on 'bridge construction' this morning in a large custom scenario.

Otherwise, to minimise disruption/lost play, either run with 'save every 20' on, or manually save (before) when you expect bridges to complete or be destroyed.

If you find that one of these saves won't play normally and CTDs, then send it to Arjuna for him to test.
Bridge events are sparse, so it takes a few runs to get even one error...

< Message edited by Lieste -- 5/9/2012 1:16:00 PM >

(in reply to Marshal Villars)
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RE: CTD following blown bridge - 5/13/2012 10:37:07 PM   

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Joined: 2/14/2006
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I have had this happened to me if I'm rapidly panning or otherwise accessing the UI when a bridge is blown.

I just play with a more gentle touch now when i know an explosion is imminent. I have mentioned this CTD in the developers bug report before so hopefully it will someday get fixed.



(in reply to Marshal Villars)
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