I Must Really Suck

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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tgb
Posts: 766
Joined: Thu Jul 07, 2005 11:14 pm

I Must Really Suck

Post by tgb »

I understand how grouping works, now, as well as hiding, but the second tutorial scenario still kicks my butt. There just doesn't seem to be enough time to get to the victory hex.
Joram
Posts: 3206
Joined: Fri Jul 15, 2005 5:40 am

RE: I Must Really Suck

Post by Joram »

Don't worry, it comes with practice. This is 'the Gap' correct? Keep moving forward, use caps and/or group fire to increase your probability of hitting/damaging them but don't leave your flanks hanging. You should be able to reach the VP hex by the third turn.
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