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weapon compilation mod... - 5/8/2012 2:19:47 PM   
msnevil

 

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vrs 6

added more bloom effects. After looking at the moon at night, I realized that light refraction has a lot larger effect, ie bloom effect, then what I originally made. So more bloom.

added dual bolts for "tjhkkr" since he is always seems nice to everybody, and is appreciated.



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< Message edited by msnevil -- 6/6/2012 2:41:31 PM >
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RE: weapon compilation mod... - 5/8/2012 3:53:55 PM   
tjhkkr


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Thank you!

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to msnevil)
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RE: weapon compilation mod... - 5/25/2012 5:02:58 PM   
Gareth_Bryne


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Excuse me, but how do you install it?

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RE: weapon compilation mod... - 6/6/2012 2:34:36 PM   
msnevil

 

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quote:

ORIGINAL: Gareth_Bryne

Excuse me, but how do you install it?


Is this a question as to opening the zip file? or after its unzipped?

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RE: weapon compilation mod... - 6/6/2012 4:41:51 PM   
Gareth_Bryne


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After unzipping. It's surprising, although true, that some people don't know how to zip.............

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RE: weapon compilation mod... - 6/6/2012 5:51:15 PM   
msnevil

 

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C:\Matrix Games\Distant Worlds\images\effects\weapons >Is the weapons image folder.

After unzipping, choose a image you want to replace, for exp. Beam_0.png. Make a "copy" of beam_0 via "right click" mouse> copy> then paste in folder. (You should now have a duplicate weapon image. ) Right click original image file, click rename, highlight name, right click copy, then delete original image file. Extract the image you want to the above folder, rename it to "beam_0.png" Then play your game, If you don't like the image you can always choose another one, and the original one is still there, in case you mess something up.

or simply make a copy of the image you want to remake, copy the name of the original image, and then delete the original image. followed by extracting the "selected" image to the weapons folders, rename it, and try it out.

Hopefully that makes sense, I'm better at showing how to do it, then explaining it.

(in reply to Gareth_Bryne)
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RE: weapon compilation mod... - 6/7/2012 1:35:39 AM   
rosseau

 

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I have all the expansions and there was not much files in the vanilla \effects\weapons folder. So I just dumped all yours in there (cause I trust you )

And Yes, I did unzip each category and put the files in the folder. Also, wondering how the game will know to use these upgraded graphics without a mod? Dumb me...

< Message edited by rosseau -- 6/7/2012 2:21:56 AM >

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