DigIn is shallow in the strategic realities of WWI! The whole goal of the war for Germany was to seize natural resources (oil, farmland, etc.) and room to expand her peoples. If, I said, "IF" a few decisions were made differently, such as completing the capture of Dunkirk to cut off the retreating British and French--Britain would have been unable to defend herself leaving the British Isles open for invasion and conquest. "IF" Germany had continued to knock out radar and airfield at the Battle of Britain the battle may have turned out very differently. "IF" Germany made the decision to produce long-range bombers to reach the Urals or the US this would altered the industrial advantage the Allies had. "IF" Germany had not diverted new wonder weapon production from fighters to bombers they may have not lost the war due to loss of air superiority. "IF", Germany had conquered Western European Russia it would have had enormous consequences in that Germany would have diverted industrial production to submarine warfare to strangle sea cargo to Britain and perhaps making D-Day, the invasion of Europe impossible. A Russian collapse might have allowed just ONE panzer division, and/or ONE Luflotte and/or ONE submarine fleet to be transferred to the Mediterranean and North Africa theater allowing the Afrika Korps and Italy to seize the Middle eastern oil fields closing down the Suez canal!So DigIn, DON'T tell me strategic battles as represented in Panzer Corp (HELLO! battles called Stalingrad, and Kursk, and Ardennes) were not meaningful???!. Perhaps the game disingenuously represents them as such with the weird game model of playing operational style battle on huge strategic map levels. Likewise, if this game were called "Allied general" what "IF" the Allies had not rushed into Belgium in May 1940, or counterattacked Germany in September 1939, or been more aggressive in the North African campaign, or had not set Operation Market Garden in motion, or had prduced a long-range fighter earlier? Do you NOW get the point? There is no "IF" in the Panzer Corps expansion campaign series.
AND, look at what happens in a Panzer Corp "decisive victory." Usually to get that victory level the Germans wipe out EVERY unit on the map!! How TOTALLY unrealistic is that?! Battle after battle! And, **YAWN** don't fall back on your "operational" explanation. Look at the battle maps---Paris, Warsaw, Stalingrad, Kursk, Moscow. Strategic areas--industry, national capitols--with a flawed game engine fought at a goofy operational level.
OK, now you can see that though Panzer Corps is interesting to play--**Bang, Bang**, medals, and awards, BIG Deal. It's a very flawed game design and BORING. Its STUPID to play strategic battle after battle (with a flawed operational engine), win a decisive victories, yet have no consequence on the war's outcome. As I said folks, don't waste your time! Go read a book.