Chris H
Posts: 2866
Joined: 1/17/2002 From: Bexhill-on-Sea, E Sussex Status: online
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quote:
ORIGINAL: jmalter quote:
ORIGINAL: USS America You do not have to disband a TF to allow the ships to repair. You can transfer them to a port, from the Add/Remove ships panel, leaving as few as 1 ship in the TF to "preserve" it, and also keep the leader assigned to it. Then, when you are ready to go out and fight some more, don't create a new TF. Transfer ships into the existing TF, with the good leader already assigned and go to war! this is a good method, but beware of a problem: the game will auto-change the TF type if it can. for example, say your CVTF consists of 2 CV, 2 CA, & 6 DD - and all of them have some minimal damage. you get back to port, you'll want to clear that damage, refuel, re-arm & get back to sea ASAP. but if you detach both CVs from the TF, the TF will become a SurfTF (w/ a CV-style leader) & you won't be able to xfer your CVs back into it after they repair. looks to me like you have to leave a CV in the TF while 1 repairs, then xfer the repaired CV back in before removing the 2nd CV for its turn at the repair facilities. so there's a price to be paid for keeping that TF commander - it'll take longer to complete your turn-around in port. not all TF types suffer from this prob, but be wary! Easy to get round. Change the TF to escort, put a CV in it and you will automatically get a CV TF. Beaten to it.
< Message edited by Chris H -- 5/10/2012 4:54:02 PM >
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