Sigh... it is tiring to see that, maybe at start from genuine misunderstandings but later stemming from pure bad faith, these threads turn into trolling fests. Not only this but the trolls are the biggest posters on the forum.
Guys you all know how forum dynamics work. Once you get a group of 10 or 15 posters that invade any single thread and highjack it, turning it once more into the same old battleground, new posters are scared away, don't come back, and the forum dies out. So would you please for gods sake behave yourselves instead of getting all righteous and quoting, again, the same authors, your personal experience, yada yada yada...
Now just to get back on topic somewhat. As a player of historical wargames I want a game to be 1/fun and 1/to give me that historical feeling. Now those two priorities are not always perfectly compatible, so there needs to be compromises.
But the way I see in WITE there is one big problem : Some key elements of historical feeling are not there. 41 doesn't give you the feeling you are looking for. The Soviet can't buy time to hold Leningrad or Moscow or big southern cities through fighting somewhat forward, because his troops are pathetically weak, even moreso when surrounded. On the other hand he has perfect C&C to organise there move, therefore some cleverly calibrated retreat with a purely ZOC/MP based delaying strategy, moving everybody back in stages to the end defense line. On the other hand the Axis is absurdly fast, can conquer the Ukraine, Leningrad and Moscow quite easily, and yet nothing happens. Here the game just doesn't work as it should. That historical feelind derived pleasure is lost. I would like the soviet units to be actually individually stronger, pocketed units to be able to fight longer, but the overall C&C of the soviets to be randomised and on average significantly poorer...And I would like it to be nay impossible for the Germand to get Moscow, Leningrad and the Ukraine in 41..
Now part of the fun is also playing with Chrome features. We all know that wargames can always be reduced to some variables that have to be optimized, and the rest is more or less chrome. But that chrome is part of the pleasure. In WITP the managing of production, and organising of forces is a major source of fun. Why couldn't we agree that it seems lots of players, who find the axis quite painful and boring after 42 could enjoy it more with some chrome ? No point in saying condescendly "peuh, really building SUs or toying with TOEs wouldn't make much difference and is actually a pain".. Just let it go and let's try it out. The axis being able to adjust his TOE as war goes on (less men, less fuel, etc...), not being forced to, would be fun. Is a few more SUs here and there going to change the balance of the game ?
So could you just please please please not lose that perspective, keep an open mind and have a starting point that as long as something can improve the fun for the other players, and doesn't appear to massively alter the balance of the game, it might be worth trying it out ?
So please long time forum members, stop trolling and be constructive.
Adieu Ô Dieu odieux... signé Adam