Oberst_Klink
Posts: 788
Joined: 2/10/2008 From: Germany Status: offline
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quote:
ORIGINAL: sPzAbt653 quote:
... there is a flag (somewhere?) to mark the unit's special ability *invalid movement* ... Yes, but that is permanent. I need to get the units moving on turn 2. Its for a D-Day scenario, and I want the Germans locked up for the first turn so that the Allies can sneak in under the weather. quote:
Is there any way to get formations 'fixed', other than assigning them to Garrison mode and then using events to release them later ? You have to use the Garrison mode and then trigger events to release them later... That's how R-K did it with the Soviets in his RTM series, too. A bit of work I guess to do, but how many units are we talking about? A few Static Divisions, a piece of cake, no? Klink, Oberst
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Ceterum censeo Carthaginem esse delendam (Marcus Porcius Cato Censorius)
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