Matrix Games Forums

Recruiting Privates for Germany at War: Barbarossa 1941!Ageod takes you back to the Civil War Battle Academy iPad and PC 50 per cent off!Close Combat Last Stand Arnhem v5.60.53 update Allied Corps Walkthrough playlist and AARConflict of Heroes: Ghost Divisions Released!Pandora Beta Playthrough VideosGermany at War: Barbarossa 1941 Announced!Great Battles Medieval coming to your tablet with a 50 per cent off launch sale!Matrix Games / Slitherine / AGEOD are recruiting AGAIN!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Allied production

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Allied production Page: [1]
Login
Message << Older Topic   Newer Topic >>
Allied production - 5/5/2012 11:50:04 PM   
adsoul64


Posts: 182
Joined: 1/23/2012
From: Milan Italy
Status: offline
For you fellow Allied, on the average how long it takes taking care of production? And what are your most frequent operations about production, about stopping production itself in Australia in order to save the most needed fuel? Thanks
Post #: 1
RE: Allied production - 5/6/2012 12:30:53 AM   
wdolson

 

Posts: 7110
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
As Allied, you really don't need to worry much about production. If supply is plentiful, but fuel is short in Australia, you might want to shut down heavy industry temporarily, but if there is enough fuel for ops plus industry, you should leave it on.

It all depends on how much fuel you can get to Australia. In the early going I move as much as possible out of the DEI to Darwin (closest safe port). Once the DEI gets too dangerous, I move the tankers to Darwin and move the fuel hoarded at Darwin around to the east coast of Aus. You need to build up Darwin so you don't get wastage, but this can move another couple hundred thousand fuel to eastern Aus.

I also set the long range tankers (12000+ endurance) on long runs to Aus. Unless operations are heavy out of eastern Aus, you can build up close to 1 million fuel in eastern Aus by mid-42.

Having played the full scenario once to 1944 and several other times for a year or more, fuel is usually tight in eastern Aus for a month or two, but with a concentrated effort, you can build up enough there that it's not a concern. At least in my games (against the AI). Against a PBEM opponent, the shortage might last longer, but by 1943 you should be able to get enough to eastern Aus that fuel is not a problem.

The Allies get plentiful fuel and supplies. Temporary local shortages might crop up here and there, but it's more a matter of routing the tankers and AKs to the right places than managing industry. I've yet to turn off an Allied factory.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to adsoul64)
Post #: 2
RE: Allied production - 5/6/2012 12:49:38 AM   
pompack


Posts: 2454
Joined: 2/8/2004
From: University Park, Texas
Status: offline

quote:

ORIGINAL: adsoul64

For you fellow Allied, on the average how long it takes taking care of production? And what are your most frequent operations about production, about stopping production itself in Australia in order to save the most needed fuel? Thanks



As the Japanese, I will probably average 15-20 minutes per turn screwing around with production, averaged over a multi-year game. As the Allies the average will be less than one second since there are no decisions to be made other than Australian HI. The Australian question involves checking about once a month to see if fuel is less than I will need for the coming month; the check and either turning all Australian HI on or off requires less than twenty seconds. Now determining how much fuel you need in OZ takes considerably longer, but that process is dominated by estimating naval ops that require refueling from OZ over the coming couple of months. Furthermore if you are coming up short of fuel, turning HI off in Oz will probably not fix the shortage, fixing it requires routing more tankers to Oz over some path that gives a reasonable chance that they will arrive safely.


(in reply to adsoul64)
Post #: 3
RE: Allied production - 5/6/2012 1:44:27 AM   
crsutton


Posts: 6270
Joined: 12/6/2002
From: Maryland
Status: offline
You should never have to touch production as the Allies. As said, send a little gas to Oz in the early months but otherwise you will never need to look at it. More important to not lose tankers, you will have plenty of fuel but will be short of tankers in 42.

_____________________________

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one." Godwin's Law

(in reply to pompack)
Post #: 4
RE: Allied production - 5/6/2012 3:37:59 AM   
PaxMondo


Posts: 4513
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: wdolson

The Allies get plentiful fuel and supplies. Temporary local shortages might crop up here and there, but it's more a matter of routing the tankers and AKs to the right places than managing industry. I've yet to turn off an Allied factory.

+1

I don't often play as allies, but when I have, I have always been able to get enough fuel to OZ. I'm not saying it is easy, but if you normally play IJ, it isn't hard at all.

_____________________________

Pax

(in reply to wdolson)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Allied production Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.069