Tutorial - nice simple relaxing 'dismantling and destruction of 12VGD/Peiper' or a Struggle to stop 4th Armd from making progress. The Germans have a far harder time, but can win just as convincingly if not so comprehensively.
Hofen Ho Down - simple quick battle, infantry assault into mechanised defence... which can so easily go wrong. Managed well victory is achievable most runs.
Nobody Comes Back - harder, more ground to cover through delaying screen, and against thickening defences.
Stuck In The Teeth - again, a foot attack against a (partially) motorised defence - this time with assault crossing after the delaying screen... fewer reinforcements, but still challenging to keep to the schedule without burning out the troops.
Race For Bastogne - this time you have motorised forces too - yay! but a lot longer to drive - I also made a variant of this with revised Estab and terrain data that I tested many times.
Hmm... don't find most very engaging.
Terror of the Tyne Tees - was uncertain for much of the time, though eventually it started to fall apart for the Germans.
Afwaterings Canal - in the later platoon scale.
Merdjayoun - particularly with the extended time scale and changing composition of both forces. Again one I heavily modified.
Now, I can't claim to have given every scenario a fair shout - I often replay my 'favourites', my own edited/created scenarios (with changed Estabs/terrain tables) or a specific scenario trying to replicate a bug for Arjuna. I certainly haven't played all scenarios from both sides