Matrix Games Forums

Distant Worlds: Shadows Final Teaser!Distant Worlds: Legends gets Updated!Recruiting Testers for Commander: the Great War on Mac!Armageddon invasion starts in 2014Command Rommels Panzers in Battle Academy!Servers UpdateThe Deal goes Fourth!Command Ops gets a Massive Update!Lost Battles AAR: Smolensk 41War in the East: Lost Battles is here!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How much R&D is to much R&D

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> How much R&D is to much R&D Page: [1]
Login
Message << Older Topic   Newer Topic >>
How much R&D is to much R&D - 5/2/2012 1:20:22 PM   
CarnageINC


Posts: 1945
Joined: 2/28/2005
From: Rapid City SD
Status: offline
I've just restarted my WitP career again and I like the changes that have taken place . One question that is nagging the back of my mind is my R&D programs. I've stream lined production to a few types, same with R&D. However, unlike my production, which is reasonable in quantity IMO my R&D is getting very high per airframe. Here is a peek at what I'm getting at.

Each airframe is getting roughly 50 or 100 a/c per month. I'm starting to feel that this is too much. Could I get some expert opinions on this please?




Attachment (1)
Post #: 1
RE: How much R&D is to much R&D - 5/2/2012 3:12:22 PM   
n01487477


Posts: 4551
Joined: 2/21/2006
From: AE:96,160 @ 103,55
Status: offline
Well first of all AI or PBEM ?
Secondly, realistic on or off ?

Finally, my 2c ... you are doubling up on research on models which are along the same path. This in my opinion is a bit inefficient. Here's why...

Go for the M3, but not the M5 initially cause once the M3 R&D factories are fully repaired 30(0) you can move them along the path to M3a and then M5 with no loss to factory numbers or status. As you may be aware factories dated sooner repair quicker. The previous point (no loss/status change) is imho a flaw of this game but we'll have to liv with it until someone can convince the powers that be that...

So, have all the factories R&D the M3 and then when repaired move them along the path. It's faster.

ALso size 30(0) IS best rather than the smaller 10(0).

Also you say "each is 50/100 per mth" well not until they are repaired And R&D is a trade off between supply used to repair and the benefits V using the supply for combat etc ... your choice.

_____________________________

-Damian-
EconDoc
TrackerAE
Tutes

(in reply to CarnageINC)
Post #: 2
RE: How much R&D is to much R&D - 5/2/2012 3:27:44 PM   
CarnageINC


Posts: 1945
Joined: 2/28/2005
From: Rapid City SD
Status: offline
Thanks for looking at this.  Its a pbem game with realistic R&D.

I wasn't aware of the the no loss to the factories, I thought they reset to 0 for new a/c. 

So larger sizes are better than smaller?  I was thinking that they might repair quicker...for some reason..LOL

So finally your saying that R&D and supplies need to be balanced for what I want to do overall.  I'm concerned about this because I have no new basis for supply and demand for the troops and ships.  I guess I can always stop production if need be to let supplies go to the front.

Thanks for the help no1487477.

(in reply to n01487477)
Post #: 3
RE: How much R&D is to much R&D - 5/2/2012 3:31:17 PM   
Puhis


Posts: 1627
Joined: 11/30/2008
From: Finland
Status: offline
quote:

So larger sizes are better than smaller?  I was thinking that they might repair quicker...for some reason..LOL. 


Size 30 is probably the best trade-off between repair time and production. I think someone tested this long time ago...

(in reply to CarnageINC)
Post #: 4
RE: How much R&D is to much R&D - 5/2/2012 3:33:48 PM   
n01487477


Posts: 4551
Joined: 2/21/2006
From: AE:96,160 @ 103,55
Status: offline
No Problem ...
quote:

ORIGINAL: CarnageINC

Thanks for looking at this.  Its a pbem game with realistic R&D.

I wasn't aware of the the no loss to the factories, I thought they reset to 0 for new a/c. 

Yes, in the previous version.
quote:


So larger sizes are better than smaller?  I was thinking that they might repair quicker...for some reason..LOL

Well larger sized factories do but from test carried out some time ago by myself it works out similar to smaller factories anyway. The optimum is size 30 for R&D points.
quote:


So finally your saying that R&D and supplies need to be balanced for what I want to do overall.  I'm concerned about this because I have no new basis for supply and demand for the troops and ships.  I guess I can always stop production if need be to let supplies go to the front.

Thanks for the help no1487477.

Well, I mean the 1K repair per factory point. Once repaired they cost nothing. Only fully repaired add to R&D points

_____________________________

-Damian-
EconDoc
TrackerAE
Tutes

(in reply to CarnageINC)
Post #: 5
RE: How much R&D is to much R&D - 5/2/2012 4:11:04 PM   
CarnageINC


Posts: 1945
Joined: 2/28/2005
From: Rapid City SD
Status: offline
One additional question, I just need confirmation.  For a R&D a/c to count toward the monthly quota you need a matching engine to go with it correct?  So if a engine needs to be R&D'd also it is best to stop production if one or the other is not fully ready yet...right  I hope that is a understandable question .

(in reply to n01487477)
Post #: 6
RE: How much R&D is to much R&D - 5/2/2012 4:20:05 PM   
koniu

 

Posts: 1376
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
quote:

Well larger sized factories do but from test carried out some time ago by myself it works out similar to smaller factories anyway. The optimum is size 30 for R&D points.

30 is optimum. Bigger factories will also produce only one point per day. To produce 2 points per day factory must be somewhere around ~70 size or bigger(not sure of that number). But imagine how long it will take to repair it. So it will be faster and cheaper to have two 30 size factories than one big.


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to n01487477)
Post #: 7
RE: How much R&D is to much R&D - 5/2/2012 4:20:16 PM   
koniu

 

Posts: 1376
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
quote:

Well, I mean the 1K repair per factory point. Once repaired they cost nothing. Only fully repaired add to R&D points
quote:

Well larger sized factories do but from test carried out some time ago by myself it works out similar to smaller factories anyway. The optimum is size 30 for R&D points.

30 is optimum. Bigger factories will also produce only one point per day. To produce 2 points per day factory must be somewhere around ~70 size or bigger(not sure of that number). But imagine how long it will take to repair it. So it will be faster and cheaper to have two 30 size factories than one big.

_____________________________

"Only the Dead Have Seen the End of War"

(in reply to n01487477)
Post #: 8
RE: How much R&D is to much R&D - 5/2/2012 4:24:49 PM   
koniu

 

Posts: 1376
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
quote:

ORIGINAL: CarnageINC

One additional question, I just need confirmation.  For a R&D a/c to count toward the monthly quota you need a matching engine to go with it correct?  So if a engine needs to be R&D'd also it is best to stop production if one or the other is not fully ready yet...right  I hope that is a understandable question .


R&D plane and engine are separate processes but You need also R&D engines to have them in the same month or earlier than plane will arrive or you will not be able to produce planes.

Engine factories also produce R&D points when fully repaired but engines R&D factories repair very fast - one point per day when you have at lest 10k supplies in base, so engine will be not problem for you.


< Message edited by koniu -- 5/2/2012 4:31:36 PM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to CarnageINC)
Post #: 9
RE: How much R&D is to much R&D - 5/2/2012 5:19:24 PM   
SqzMyLemon


Posts: 2130
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: CarnageINC

One additional question, I just need confirmation.  For a R&D a/c to count toward the monthly quota you need a matching engine to go with it correct?  So if a engine needs to be R&D'd also it is best to stop production if one or the other is not fully ready yet...right  I hope that is a understandable question .


Damian can perhaps confirm, but there's another incentive to speed up R&D of engines and get production started immediately. I've heard that if there are a certain number of engines already produced in the pool (500 has been stated), that any associated R&D of airframes utilizing that particular engine is speeded up. I'd wait to hear confirmation, but this is also something to think about when determining your R&D.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to CarnageINC)
Post #: 10
RE: How much R&D is to much R&D - 5/2/2012 10:28:47 PM   
Hanzberger


Posts: 739
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline
quote:

ORIGINAL: SqzMyLemon


Damian can perhaps confirm, but there's another incentive to speed up R&D of engines and get production started immediately. I've heard that if there are a certain number of engines already produced in the pool (500 has been stated), that any associated R&D of airframes utilizing that particular engine is speeded up. I'd wait to hear confirmation, but this is also something to think about when determining your R&D.



Well that's a lot of engines, but I haven't heard that one before.

< Message edited by Hanzberger -- 5/2/2012 10:29:21 PM >


_____________________________


Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to SqzMyLemon)
Post #: 11
RE: How much R&D is to much R&D - 5/3/2012 12:25:09 AM   
n01487477


Posts: 4551
Joined: 2/21/2006
From: AE:96,160 @ 103,55
Status: offline

quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: CarnageINC

One additional question, I just need confirmation.  For a R&D a/c to count toward the monthly quota you need a matching engine to go with it correct?  So if a engine needs to be R&D'd also it is best to stop production if one or the other is not fully ready yet...right  I hope that is a understandable question .


Damian can perhaps confirm, but there's another incentive to speed up R&D of engines and get production started immediately. I've heard that if there are a certain number of engines already produced in the pool (500 has been stated), that any associated R&D of airframes utilizing that particular engine is speeded up. I'd wait to hear confirmation, but this is also something to think about when determining your R&D.

Yes - perfectly true. Thanks SMLemon for reminding me of this point. ANother thing I'd like to see removed from the algorythm ... but legit at present to use.
http://www.matrixgames.com/forums/fb.asp?m=3023924

_____________________________

-Damian-
EconDoc
TrackerAE
Tutes

(in reply to SqzMyLemon)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> How much R&D is to much R&D Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.195